Last life cycle refactor updates + add comprehensive documentation (#57)

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #57
This commit is contained in:
2025-11-11 12:32:36 +00:00
parent fe2eb0a280
commit acf46c701e
46 changed files with 1057 additions and 225 deletions

View File

@@ -93,8 +93,6 @@ namespace PuzzleS
// Track pending unlocks for steps that were unlocked before their behavior registered
private HashSet<string> _pendingUnlocks = new HashSet<string>();
public override int ManagedAwakePriority => 80; // Puzzle systems
internal override void OnManagedAwake()
{
@@ -138,10 +136,8 @@ namespace PuzzleS
LoadPuzzlesForScene(sceneName);
}
protected override void OnDestroy()
internal override void OnManagedDestroy()
{
base.OnDestroy();
// Unsubscribe from SceneManagerService events
if (SceneManagerService.Instance != null)
{