Last life cycle refactor updates + add comprehensive documentation (#57)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #57
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@@ -93,8 +93,6 @@ namespace PuzzleS
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// Track pending unlocks for steps that were unlocked before their behavior registered
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private HashSet<string> _pendingUnlocks = new HashSet<string>();
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public override int ManagedAwakePriority => 80; // Puzzle systems
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internal override void OnManagedAwake()
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{
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@@ -138,10 +136,8 @@ namespace PuzzleS
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LoadPuzzlesForScene(sceneName);
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}
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protected override void OnDestroy()
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internal override void OnManagedDestroy()
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{
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base.OnDestroy();
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// Unsubscribe from SceneManagerService events
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if (SceneManagerService.Instance != null)
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{
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