Semi-working intro cinematic with loading screen
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@@ -25,6 +25,9 @@ namespace Cinematics
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void OnEnable()
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{
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if (CinematicsManager.Instance.IsCinematicPlaying)
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HandleCinematicStarted();
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CinematicsManager.Instance.OnCinematicStarted += HandleCinematicStarted;
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CinematicsManager.Instance.OnCinematicStopped += HandleCinematicStopped;
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}
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@@ -50,7 +53,7 @@ namespace Cinematics
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void Update()
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{
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// Only process while cinematic is playing and we're holding
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if (_isHolding && CinematicsManager.Instance.IsCinematicPlaying())
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if (_isHolding && CinematicsManager.Instance.IsCinematicPlaying)
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{
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float holdTime = Time.time - _holdStartTime;
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float progress = Mathf.Clamp01(holdTime / holdDuration);
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