Semi-working intro cinematic with loading screen
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@@ -48,10 +48,10 @@ namespace UI
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// Subscribe to scene loaded events
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SceneManagerService.Instance.SceneLoadCompleted += SetPauseMenuByLevel;
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#if UNITY_EDITOR
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// Set initial state based on current scene
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SetPauseMenuByLevel(SceneManager.GetActiveScene().name);
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#if UNITY_EDITOR
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// Initialize pause menu state
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HidePauseMenu(false);
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#endif
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