Update the cards to pull in from addressables to wokr in build, remove erronous code preventing building
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@@ -1,10 +1,9 @@
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using System.IO;
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using System.Linq;
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using AppleHills.Editor.Utilities;
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using Bootstrap;
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using UnityEditor;
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using UnityEditor.AddressableAssets;
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using UnityEditor.AddressableAssets.Settings;
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using UnityEditor.AddressableAssets.Settings.GroupSchemas;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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@@ -160,10 +159,15 @@ namespace Editor.Bootstrap
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private static AddressableAssetEntry CreateCustomBootSettingsEntry(CustomBootSettings bootSettings,
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AddressableAssetGroup group, string key)
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{
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var settings = AddressableAssetSettingsDefaultObject.Settings;
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var entry = settings.CreateOrMoveEntry(
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AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(bootSettings)),
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group);
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string assetPath = AssetDatabase.GetAssetPath(bootSettings);
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var settings = AddressablesUtility.GetAddressableSettings(false);
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if (settings == null || string.IsNullOrEmpty(assetPath) || group == null)
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{
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return null;
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}
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var guid = AssetDatabase.AssetPathToGUID(assetPath);
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var entry = settings.CreateOrMoveEntry(guid, group);
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entry.address = key;
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settings.SetDirty(AddressableAssetSettings.ModificationEvent.EntryMoved, entry, true);
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return entry;
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@@ -189,21 +193,7 @@ namespace Editor.Bootstrap
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/// <returns></returns>
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private static AddressableAssetGroup GetOrCreateGroup(string name, bool includeInBuild)
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{
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// Use GetSettings(true) to ensure the settings asset is created if missing
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var settings = AddressableAssetSettingsDefaultObject.GetSettings(true);
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if (settings == null)
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{
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Debug.LogError("AddressableAssetSettings could not be found or created. Please ensure Addressables are set up in your project.");
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return null;
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}
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var group = settings.FindGroup(name);
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if (group == null)
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{
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group = settings.CreateGroup(name, false, false, true, settings.DefaultGroup.Schemas);
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group.GetSchema<BundledAssetGroupSchema>().IncludeInBuild = includeInBuild;
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}
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return group;
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return AddressablesUtility.GetOrCreateGroup(name, includeInBuild);
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}
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/// <summary>
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