Surfacing functions in all manager components

This commit is contained in:
2025-09-22 11:40:01 +02:00
parent bb3c91ec94
commit b0e44f156e
6 changed files with 226 additions and 16 deletions

View File

@@ -26,10 +26,15 @@ namespace Minigames.DivingForPictures
public int initialPoolSize = 10;
public int maxPoolSize = 30;
[Header("Surfacing Settings")]
[Tooltip("Factor to multiply bubble speed by when surfacing (0.5 = half speed)")]
[SerializeField] private float surfacingSpeedFactor = 0.5f;
private float _timer;
private float _nextSpawnInterval;
private BubblePool _bubblePool;
private Camera _mainCamera; // Cache camera reference
private bool _isSurfacing = false;
void Awake()
{
@@ -98,7 +103,18 @@ namespace Minigames.DivingForPictures
}
// Randomize bubble properties
bubble.speed = Random.Range(speedRange.x, speedRange.y);
float baseSpeed = Random.Range(speedRange.x, speedRange.y);
// Apply surfacing speed reduction if needed
if (_isSurfacing)
{
bubble.speed = baseSpeed * surfacingSpeedFactor;
}
else
{
bubble.speed = baseSpeed;
}
bubble.wobbleSpeed = Random.Range(wobbleSpeedRange.x, wobbleSpeedRange.y);
// Set base scale (initial size) for the bubble
@@ -119,6 +135,25 @@ namespace Minigames.DivingForPictures
bubble.SetWobbleScaleLimits(wobbleMinScale, wobbleMaxScale);
}
/// <summary>
/// Start surfacing mode - slow down all bubbles
/// </summary>
public void StartSurfacing()
{
if (_isSurfacing) return; // Already surfacing
_isSurfacing = true;
// Slow down all existing bubbles
Bubble[] activeBubbles = FindObjectsOfType<Bubble>();
foreach (Bubble bubble in activeBubbles)
{
bubble.speed *= surfacingSpeedFactor;
}
Debug.Log($"[BubbleSpawner] Started surfacing mode. Bubbles slowed to {surfacingSpeedFactor * 100}% speed.");
}
/// <summary>
/// Logs the current pool statistics for debugging
/// </summary>