A bit wonky but working switching

This commit is contained in:
Michal Pikulski
2025-12-15 00:57:50 +01:00
parent 8995dd1949
commit b14fdfbe68
12 changed files with 282 additions and 153 deletions

View File

@@ -0,0 +1,38 @@
using UnityEngine;
namespace Input
{
/// <summary>
/// Interface for characters that can participate in scripted interactions.
/// Provides movement-to-target with arrival/cancellation notifications.
/// Implemented by BasePlayerMovementController to enable all controllers to interact with items.
/// </summary>
public interface IInteractingCharacter
{
/// <summary>
/// Moves character to target position and notifies when arrived/cancelled
/// </summary>
void MoveToAndNotify(Vector3 target);
/// <summary>
/// Interrupts any in-progress MoveToAndNotify operation
/// </summary>
void InterruptMoveTo();
/// <summary>
/// Fired when character arrives at MoveToAndNotify target
/// </summary>
event System.Action OnArrivedAtTarget;
/// <summary>
/// Fired when MoveToAndNotify is cancelled/interrupted
/// </summary>
event System.Action OnMoveToCancelled;
/// <summary>
/// Character's transform (for position queries)
/// </summary>
Transform transform { get; }
}
}