Finish setting up the basic album layout

This commit is contained in:
Michal Pikulski
2025-11-06 01:25:13 +01:00
parent 50c0a12391
commit b17ba7bd98
24 changed files with 4838 additions and 1829 deletions

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@@ -1,9 +1,4 @@
using System.Collections.Generic;
using AppleHills.Data.CardSystem;
using Core;
using Data.CardSystem;
using Pixelplacement;
using TMPro;
using Pixelplacement;
using UI.Core;
using UnityEngine;
using UnityEngine.UI;
@@ -15,260 +10,60 @@ namespace UI.CardSystem
/// </summary>
public class AlbumViewPage : UIPage
{
[Header("Album UI Elements")]
[SerializeField] private GridLayoutGroup albumGrid;
[SerializeField] private GameObject cardPrefab;
[Header("Filter UI")]
[SerializeField] private TMP_Dropdown zoneFilterDropdown;
[SerializeField] private TMP_Dropdown rarityFilterDropdown;
[SerializeField] private Button resetFiltersButton;
[SerializeField] private CanvasGroup canvasGroup;
[Header("Navigation")]
[SerializeField] private Button backButton;
// Runtime references
private CardSystemManager _cardManager;
private List<CardDisplay> _displayedCards = new List<CardDisplay>();
[SerializeField] private Button exitButton;
[SerializeField] private BookCurlPro.BookPro book;
private void Awake()
{
_cardManager = CardSystemManager.Instance;
// Make sure we have a CanvasGroup for transitions
if (canvasGroup == null)
canvasGroup = GetComponent<CanvasGroup>();
if (canvasGroup == null)
canvasGroup = gameObject.AddComponent<CanvasGroup>();
// Set up back button
if (backButton != null)
// Set up exit button
if (exitButton != null)
{
backButton.onClick.AddListener(OnBackButtonClicked);
exitButton.onClick.AddListener(OnExitButtonClicked);
}
// UI pages should start disabled
gameObject.SetActive(false);
}
private void OnDestroy()
{
if (exitButton != null)
{
exitButton.onClick.RemoveListener(OnExitButtonClicked);
}
}
/// <summary>
/// Sets up the album when the page becomes active
/// </summary>
public override void TransitionIn()
private void OnExitButtonClicked()
{
base.TransitionIn();
// Initialize the album when the page becomes active
InitializeAlbum();
}
/// <summary>
/// Initializes the album with the player's collection
/// </summary>
private void InitializeAlbum()
{
// Clear any previous setup
ClearAlbum();
// Setup filter UI
InitializeFilters();
// Get all collected cards
List<CardData> collectedCards = _cardManager.GetAllCollectedCards();
// If there are cards to display, create UI elements for them
if (collectedCards.Count > 0)
if (book != null && book.CurrentPaper != 1)
{
// Create card UI elements
DisplayCards(collectedCards);
}
}
/// <summary>
/// Creates UI elements for the player's collected cards
/// </summary>
private void DisplayCards(List<CardData> cards)
{
if (albumGrid == null || cardPrefab == null) return;
// Sort cards by collection index
cards.Sort((a, b) => a.CollectionIndex.CompareTo(b.CollectionIndex));
// Create card UI elements
foreach (var cardData in cards)
{
GameObject cardObj = Instantiate(cardPrefab, albumGrid.transform);
// Configure the card UI with the card data
// TODO: Update this to use your actual CardDisplay component
// CardUIElement cardUI = cardObj.GetComponent<CardUIElement>();
// if (cardUI != null)
// {
// cardUI.SetupCard(cardData);
// _displayedCards.Add(cardUI);
// }
}
}
/// <summary>
/// Clears all card UI elements from the album
/// </summary>
private void ClearAlbum()
{
foreach (var card in _displayedCards)
{
if (card != null && card.gameObject != null)
Destroy(card.gameObject);
}
_displayedCards.Clear();
}
/// <summary>
/// Initializes filter dropdowns
/// </summary>
private void InitializeFilters()
{
// Setup zone filter dropdown
if (zoneFilterDropdown != null)
{
zoneFilterDropdown.ClearOptions();
// Add "All Zones" option
List<string> zoneOptions = new List<string>() { "All Zones" };
// Add options for each zone
foreach (CardZone zone in System.Enum.GetValues(typeof(CardZone)))
// Not on page 0, flip to page 0 first
BookCurlPro.AutoFlip autoFlip = book.GetComponent<BookCurlPro.AutoFlip>();
if (autoFlip == null)
{
zoneOptions.Add(zone.ToString());
autoFlip = book.gameObject.AddComponent<BookCurlPro.AutoFlip>();
}
zoneFilterDropdown.AddOptions(zoneOptions);
zoneFilterDropdown.onValueChanged.AddListener(OnFilterChanged);
}
// Setup rarity filter dropdown
if (rarityFilterDropdown != null)
{
rarityFilterDropdown.ClearOptions();
// Add "All Rarities" option
List<string> rarityOptions = new List<string>() { "All Rarities" };
// Add options for each rarity
foreach (CardRarity rarity in System.Enum.GetValues(typeof(CardRarity)))
{
rarityOptions.Add(rarity.ToString());
}
rarityFilterDropdown.AddOptions(rarityOptions);
rarityFilterDropdown.onValueChanged.AddListener(OnFilterChanged);
}
// Setup reset filters button
if (resetFiltersButton != null)
{
resetFiltersButton.onClick.AddListener(OnResetFiltersClicked);
}
}
/// <summary>
/// Handles changes to the filter dropdowns
/// </summary>
private void OnFilterChanged(int value)
{
ApplyFilters();
}
/// <summary>
/// Resets all filters to their default values
/// </summary>
private void OnResetFiltersClicked()
{
if (zoneFilterDropdown != null)
zoneFilterDropdown.value = 0;
if (rarityFilterDropdown != null)
rarityFilterDropdown.value = 0;
ApplyFilters();
}
/// <summary>
/// Applies the current filter selections to the displayed cards
/// </summary>
private void ApplyFilters()
{
// Clear current cards
ClearAlbum();
// Get selected filters
CardZone? selectedZone = null;
CardRarity? selectedRarity = null;
// Get zone filter value
if (zoneFilterDropdown != null && zoneFilterDropdown.value > 0)
{
selectedZone = (CardZone)(zoneFilterDropdown.value - 1);
}
// Get rarity filter value
if (rarityFilterDropdown != null && rarityFilterDropdown.value > 0)
{
selectedRarity = (CardRarity)(rarityFilterDropdown.value - 1);
}
// Get filtered cards
List<CardData> filteredCards = GetFilteredCards(selectedZone, selectedRarity);
// Create card UI elements for the filtered cards
DisplayCards(filteredCards);
Logging.Debug($"[AlbumViewPage] Applied filters. Showing {filteredCards.Count} cards.");
}
/// <summary>
/// Gets cards filtered by zone and/or rarity
/// </summary>
private List<CardData> GetFilteredCards(CardZone? zone, CardRarity? rarity)
{
List<CardData> result;
// Get all collected cards
if (zone == null && rarity == null)
{
// No filters, return all cards
result = _cardManager.GetAllCollectedCards();
}
else if (zone != null && rarity != null)
{
// Both filters, get cards by zone and rarity
result = _cardManager.GetCardsByZoneAndRarity(zone.Value, rarity.Value);
}
else if (zone != null)
{
// Only zone filter
result = _cardManager.GetCardsByZone(zone.Value);
autoFlip.enabled = true;
autoFlip.StartFlipping(1);
}
else
{
// Only rarity filter
result = _cardManager.GetCardsByRarity(rarity.Value);
}
return result;
}
/// <summary>
/// Handles click on the back button
/// </summary>
private void OnBackButtonClicked()
{
// Use the UIPageController to go back to the previous page
UIPageController pageController = UIPageController.Instance;
if (pageController != null)
{
pageController.PopPage();
// Already on page 0 or no book reference, exit
if (UIPageController.Instance != null)
{
UIPageController.Instance.PopPage();
}
}
}
protected override void DoTransitionIn(System.Action onComplete)
{
// Simple fade in animation
@@ -283,7 +78,7 @@ namespace UI.CardSystem
onComplete?.Invoke();
}
}
protected override void DoTransitionOut(System.Action onComplete)
{
// Simple fade out animation
@@ -297,42 +92,5 @@ namespace UI.CardSystem
onComplete?.Invoke();
}
}
private void OnDestroy()
{
// Clean up button listeners
if (backButton != null)
{
backButton.onClick.RemoveListener(OnBackButtonClicked);
}
if (zoneFilterDropdown != null)
{
zoneFilterDropdown.onValueChanged.RemoveListener(OnFilterChanged);
}
if (rarityFilterDropdown != null)
{
rarityFilterDropdown.onValueChanged.RemoveListener(OnFilterChanged);
}
if (resetFiltersButton != null)
{
resetFiltersButton.onClick.RemoveListener(OnResetFiltersClicked);
}
}
private void OnEnable()
{
if (_cardManager == null)
{
_cardManager = CardSystemManager.Instance;
}
}
public void ExitAlbum()
{
UIPageController.Instance.PopPage();
}
}
}

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@@ -0,0 +1,128 @@
using System;
using BookCurlPro;
using UnityEngine;
using UnityEngine.UI;
using Tween = Pixelplacement.Tween;
namespace UI.CardSystem
{
/// <summary>
/// Tab button for navigating to specific pages in the card album book.
/// Coordinates with other tabs via static events for visual feedback.
/// </summary>
[RequireComponent(typeof(Button))]
public class BookTabButton : MonoBehaviour
{
[Header("Book Reference")]
[SerializeField] private BookPro book;
[Header("Tab Configuration")]
[SerializeField] private int targetPage;
[Header("Visual Settings")]
[SerializeField] private bool enableScaling = true;
[SerializeField] private float selectedScale = 2.0f;
[SerializeField] private float normalScale = 1.0f;
[SerializeField] private float scaleTransitionDuration = 0.2f;
private Button button;
private RectTransform rectTransform;
private Vector2 originalSize;
// Static dispatcher for coordinating all tabs
private static event Action<BookTabButton> OnTabClicked;
private void Awake()
{
// Get required components
button = GetComponent<Button>();
rectTransform = GetComponent<RectTransform>();
// Cache original size
originalSize = rectTransform.sizeDelta;
// Register button click
button.onClick.AddListener(OnButtonClicked);
// Subscribe to static tab event
OnTabClicked += OnAnyTabClicked;
}
private void OnDestroy()
{
// Cleanup listeners
if (button != null)
{
button.onClick.RemoveListener(OnButtonClicked);
}
OnTabClicked -= OnAnyTabClicked;
}
private void OnButtonClicked()
{
if (book == null)
{
Debug.LogWarning($"[BookTabButton] No BookPro reference assigned on {gameObject.name}");
return;
}
// Notify all tabs that this one was clicked
OnTabClicked?.Invoke(this);
// Flip to target page using AutoFlip
BookCurlPro.AutoFlip autoFlip = book.GetComponent<BookCurlPro.AutoFlip>();
if (autoFlip == null)
{
autoFlip = book.gameObject.AddComponent<BookCurlPro.AutoFlip>();
}
autoFlip.enabled = true;
autoFlip.StartFlipping(targetPage);
}
private void OnAnyTabClicked(BookTabButton clickedTab)
{
// Skip scaling if disabled
if (!enableScaling) return;
// Scale this tab based on whether it was clicked
if (clickedTab == this)
{
SetScale(selectedScale);
}
else
{
SetScale(normalScale);
}
}
private void SetScale(float targetScale)
{
Vector2 targetSize = originalSize * targetScale;
// Use Pixelplacement Tween for smooth size change
Tween.Value(rectTransform.sizeDelta, targetSize,
(Vector2 value) => rectTransform.sizeDelta = value,
scaleTransitionDuration, 0f, Tween.EaseInOut);
}
// Public method to programmatically trigger this tab
public void ActivateTab()
{
OnButtonClicked();
}
#if UNITY_EDITOR
private void OnValidate()
{
// Ensure target page is non-negative
if (targetPage < 0)
{
targetPage = 0;
}
}
#endif
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ff50caabb55742bc8d24a6ddffeda815
timeCreated: 1762385754

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@@ -0,0 +1,72 @@
using UI.Core;
using UnityEngine;
using UnityEngine.UI;
namespace UI.CardSystem
{
/// <summary>
/// Opens the card album view when the button is pressed.
/// Attach this to a top-level GameObject in the scene.
/// </summary>
public class CardAlbumOpener : MonoBehaviour
{
[Header("References")]
[SerializeField] private Button openAlbumButton;
[SerializeField] private AlbumViewPage albumViewPage;
private void Awake()
{
if (openAlbumButton != null)
{
openAlbumButton.onClick.AddListener(OnOpenAlbumClicked);
}
}
private void Start()
{
if (UIPageController.Instance != null)
{
UIPageController.Instance.OnPageChanged += OnPageChanged;
}
}
private void OnDisable()
{
if (UIPageController.Instance != null)
{
UIPageController.Instance.OnPageChanged -= OnPageChanged;
}
}
private void OnDestroy()
{
if (openAlbumButton != null)
{
openAlbumButton.onClick.RemoveListener(OnOpenAlbumClicked);
}
}
private void OnOpenAlbumClicked()
{
if (openAlbumButton != null)
{
openAlbumButton.gameObject.SetActive(false);
}
if (albumViewPage != null && UIPageController.Instance != null)
{
UIPageController.Instance.PushPage(albumViewPage);
}
}
private void OnPageChanged(UIPage currentPage)
{
// If the album page is no longer active, show the button again
if (currentPage != albumViewPage && openAlbumButton != null)
{
openAlbumButton.gameObject.SetActive(true);
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4b3b63118ebc48d6b8f28cd69d96191e
timeCreated: 1762384087