Update the Pause menu flow to be slightly less scoffed

This commit is contained in:
Michal Pikulski
2025-10-16 23:19:33 +02:00
parent 09ae4b5ba7
commit b2384269e5
11 changed files with 167 additions and 92 deletions

View File

@@ -83,13 +83,16 @@ namespace Minigames.DivingForPictures
onObstacleDestroyed = new UnityEvent<GameObject>();
}
void OnEnable()
{
// Register with the DivingGameManager for pause/resume events
DivingGameManager.Instance.RegisterPausableComponent(this);
}
private void Start()
{
DivingGameManager.Instance.OnGameInitialized += Initialize;
// Register with the DivingGameManager for pause/resume events
DivingGameManager.Instance.RegisterPausableComponent(this);
// If game is already initialized, initialize immediately
if (DivingGameManager.Instance.GetType().GetField("_isGameInitialized",
System.Reflection.BindingFlags.NonPublic |