Update the Pause menu flow to be slightly less scoffed
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@@ -124,7 +124,8 @@ namespace UI
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// Clear paused flag and broadcast event
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_isPaused = false;
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InputManager.Instance.SetInputMode(InputMode.GameAndUI);
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OnGameResumed?.Invoke();
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if(resetInput)
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OnGameResumed?.Invoke();
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Logging.Debug("[PauseMenu] Game Resumed");
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}
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