Stuck cinematics

This commit is contained in:
2025-10-15 17:35:34 +02:00
parent dcd8dc63d0
commit b425d2b4f4
232 changed files with 37439 additions and 111 deletions

View File

@@ -1,17 +1,18 @@
using UnityEngine;
using System.Collections.Generic;
using System;
using System.Collections;
using System.Linq;
using UnityEngine.Events;
using UnityEngine.Playables;
using AppleHills.Core.Interfaces;
using AppleHills.Core.Settings;
using Utility;
using AppleHills.Core.Interfaces;
using Cinematics;
using Core;
using Input;
using UI;
using Minigames.DivingForPictures.PictureCamera;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Playables;
using Utility;
namespace Minigames.DivingForPictures
{
@@ -672,8 +673,12 @@ namespace Minigames.DivingForPictures
// Play the timeline
if (surfacingTimeline != null)
{
surfacingTimeline.Play();
Logging.Debug("[DivingGameManager] Last tile left the screen, playing timeline");
//Instead of surfacingTimeline, play the outro cinematic
Debug.Log("Why am I stuck??");
//CinematicsManager.Instance.LoadAndPlayCinematic("MinigameOutroPlayable");
//surfacingTimeline.Play();
//Logging.Debug("[DivingGameManager] Last tile left the screen, playing timeline");
}
else
{

View File

@@ -1,8 +1,10 @@
using UnityEngine;
using AppleHills.Core.Settings;
using Input;
using AppleHills.Core.Settings;
using AppleHillsCamera;
using Cinematics;
using Core;
using Input;
using UnityEditor.Search;
using UnityEngine;
namespace Minigames.DivingForPictures
{
@@ -255,5 +257,6 @@ namespace Minigames.DivingForPictures
{
_originY = edgeAnchor.transform.position.y;
}
}
}