Some b ase obstacle and poop spawning

This commit is contained in:
Michal Pikulski
2025-11-21 09:22:06 +01:00
parent 8b283774e6
commit b4b17c18ed
11 changed files with 1297 additions and 22 deletions

View File

@@ -17,6 +17,11 @@ namespace Minigames.BirdPooper
[SerializeField] private BirdPlayerController player;
[SerializeField] private ObstacleSpawner obstacleSpawner;
[SerializeField] private GameOverScreen gameOverScreen;
[SerializeField] private GameObject poopPrefab;
[Header("Game State")]
private int targetsHit;
private bool isGameOver;
internal override void OnManagedAwake()
{
@@ -51,12 +56,21 @@ namespace Minigames.BirdPooper
// Hide game over screen on start
gameOverScreen.gameObject.SetActive(false);
}
if (poopPrefab == null)
{
Debug.LogWarning("[BirdPooperGameManager] Poop prefab not assigned!");
}
}
internal override void OnManagedStart()
{
base.OnManagedStart();
// Initialize game state
isGameOver = false;
targetsHit = 0;
// Subscribe to player events
if (player != null)
{
@@ -95,7 +109,10 @@ namespace Minigames.BirdPooper
/// </summary>
private void HandlePlayerDamaged()
{
Debug.Log("[BirdPooperGameManager] Player damaged - showing game over screen");
if (isGameOver) return;
isGameOver = true;
Debug.Log($"[BirdPooperGameManager] Player damaged - Game Over! Targets Hit: {targetsHit}");
// Stop spawning obstacles
if (obstacleSpawner != null)
@@ -113,6 +130,39 @@ namespace Minigames.BirdPooper
Debug.LogError("[BirdPooperGameManager] GameOverScreen reference missing!");
}
}
/// <summary>
/// Spawns a poop projectile at the player's current position.
/// Called by UI button OnClick event.
/// </summary>
public void SpawnPoop()
{
if (isGameOver || player == null || poopPrefab == null)
return;
Vector3 spawnPosition = player.transform.position;
Instantiate(poopPrefab, spawnPosition, Quaternion.identity);
Debug.Log($"[BirdPooperGameManager] Spawned poop at {spawnPosition}");
}
/// <summary>
/// Called when a target is successfully hit by poop (Phase 5).
/// </summary>
public void OnTargetHit()
{
if (isGameOver) return;
targetsHit++;
Debug.Log($"[BirdPooperGameManager] Target Hit! Total: {targetsHit}");
}
#region Public Accessors
public bool IsGameOver => isGameOver;
public int TargetsHit => targetsHit;
#endregion
}
}