Introduce background spawning with parallax effect (#86)

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #86
This commit is contained in:
2025-12-17 22:08:23 +00:00
parent 4ce61ee756
commit b669ea1a55
85 changed files with 6029 additions and 1439 deletions

View File

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namespace Minigames.Airplane.Data
{
/// <summary>
/// Defines parallax layer depth for background elements.
/// </summary>
public enum ParallaxLayer
{
/// <summary>
/// Furthest back layer, moves slowest (lowest parallax factor).
/// </summary>
Background,
/// <summary>
/// Middle layer, moves at medium speed.
/// </summary>
Middle,
/// <summary>
/// Closest layer, moves fastest (highest parallax factor).
/// </summary>
Foreground
}
}