Anne Lise bush behavior update

This commit is contained in:
journaliciouz
2025-10-09 16:38:27 +02:00
parent 4ea8e7d16b
commit b777450bd1
18 changed files with 1342 additions and 395 deletions

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propertyPath: m_LocalScale.x propertyPath: m_LocalScale.x
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propertyPath: isOneTime propertyPath: isOneTime
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propertyPath: m_IsActive propertyPath: m_IsActive
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propertyPath: m_Size.x propertyPath: m_Size.x
@@ -464419,9 +464410,6 @@ PrefabInstance:
insertIndex: -1 insertIndex: -1
addedObject: {fileID: 941275210} addedObject: {fileID: 941275210}
m_AddedComponents: m_AddedComponents:
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insertIndex: -1
addedObject: {fileID: 733706658}
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insertIndex: -1 insertIndex: -1
addedObject: {fileID: 90258304} addedObject: {fileID: 90258304}
@@ -464447,6 +464435,34 @@ PrefabInstance:
propertyPath: iconRenderer propertyPath: iconRenderer
value: value:
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value:
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value: TakePhoto
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propertyPath: onCorrectItemSlotted.m_PersistentCalls.m_Calls.Array.data[1].m_TargetAssemblyTypeName
value: AnneLiseBushBehaviour, AppleHillsScripts
objectReference: {fileID: 0}
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propertyPath: onCorrectItemSlotted.m_PersistentCalls.m_Calls.Array.data[1].m_Arguments.m_ObjectArgumentAssemblyTypeName
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propertyPath: characterToInteract propertyPath: characterToInteract
value: 2 value: 2
@@ -466034,6 +466054,10 @@ PrefabInstance:
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value: UnityEngine.GameObject, UnityEngine value: UnityEngine.GameObject, UnityEngine
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propertyPath: playerToPlaceDistance propertyPath: playerToPlaceDistance
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View File

@@ -24,6 +24,7 @@ public class BirdEyesBehavior : MonoBehaviour
{ {
correctItemIsIn = true; correctItemIsIn = true;
animator.SetTrigger("RightGuess"); animator.SetTrigger("RightGuess");
BirdReveal();
} }
public void IncorrectItem() public void IncorrectItem()
@@ -40,6 +41,7 @@ public class BirdEyesBehavior : MonoBehaviour
if (bushAnimator != null) if (bushAnimator != null)
{ {
bushAnimator.SetTrigger("wolterisout"); bushAnimator.SetTrigger("wolterisout");
statemachine.ChangeState("BirdSpawned");
return; return;
} }
statemachine.ChangeState ("BirdSpawned"); statemachine.ChangeState ("BirdSpawned");

View File

@@ -17,7 +17,7 @@ public class AnneLiseBushBehaviour : MonoBehaviour
} }
void TakePhoto() public void TakePhoto()
{ {
anneLiseBushStateMachine.ChangeState("TakePhoto"); anneLiseBushStateMachine.ChangeState("TakePhoto");
} }

View File

@@ -1,7 +1,9 @@
using UnityEngine;
using System.Collections;
using Pixelplacement;
using Input; using Input;
using Pixelplacement;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using static Input.PlayerTouchController;
public class TakePhotoState : State public class TakePhotoState : State
@@ -9,7 +11,9 @@ public class TakePhotoState : State
public Transform playerTargetObject; public Transform playerTargetObject;
private GameObject playerCharacter; private GameObject playerCharacter;
private PlayerTouchController playerTouchController; private PlayerTouchController playerTouchController;
private Vector2 newPlayerPosition; private Vector3 newPlayerPosition;
private
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
@@ -27,7 +31,25 @@ public class TakePhotoState : State
{ {
playerCharacter = GameObject.FindWithTag("Player"); playerCharacter = GameObject.FindWithTag("Player");
playerTouchController = playerCharacter.GetComponent<PlayerTouchController>(); playerTouchController = playerCharacter.GetComponent<PlayerTouchController>();
newPlayerPosition = new Vector2(playerCharacter.transform.position.x, playerCharacter.transform.position.y); playerTouchController.OnArrivedAtTarget += PlayerHasArrived;
playerTouchController.MoveDirectlyTo(newPlayerPosition);
newPlayerPosition = new Vector3(playerTargetObject.transform.position.x, playerTargetObject.transform.position.y, playerTargetObject.transform.position.z);
//playerTouchController.InterruptMoveTo();
playerTouchController.MoveToAndNotify(newPlayerPosition);
InputManager.Instance.SetInputMode(InputMode.InputDisabled);
}
// When the player has arrived at the bush do Animator.SetTrigger(Takephoto) and whatevs
public void PhotoTaken()
{
ChangeState("Hidden");
InputManager.Instance.SetInputMode(InputMode.Game);
}
void PlayerHasArrived()
{
GetComponent<Animator>().SetTrigger("TakePhoto");
playerTouchController.OnArrivedAtTarget += null;
} }
} }