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animator = GetComponent(); + animator = GetComponent(); + _audioSource = GetComponent(); } private IEnumerator StateCycleRoutine() @@ -37,21 +45,31 @@ public class PicnicBehaviour : MonoBehaviour float distractedWait = Random.Range(getDistractedMin, getDistractedMax); stateMachine.ChangeState("Picnic PPL Distracted"); animator.SetBool("theyDistracted", true); + _audioSource.Stop(); yield return new WaitForSeconds(distractedWait); // Chilling state float chillingWait = Random.Range(getFlirtyMin, getFlirtyMax); stateMachine.ChangeState("Picnic PPL Chilling"); animator.SetBool("theyDistracted", false); + _audioSource.Stop(); yield return new WaitForSeconds(chillingWait); } } + void StopAudio() + { + _audioSource.Stop(); + } + public void triedToStealChocolate() { + _audioSource.Stop(); animator.SetTrigger("theyAngry"); //stateMachine.ChangeState("Picnic PPL Angry"); Logging.Debug("Hey! Don't steal my chocolate!"); + _audioSource.resource = angryAudioClips; + _audioSource.Play(); } public void destroyFakeChocolate() @@ -63,4 +81,23 @@ public class PicnicBehaviour : MonoBehaviour } } + public void PlayFeederAudio() + { + _audioSource.resource = feederClips; + _audioSource.Play(); + } + + public void PlayMoanerAudio() + { + _audioSource.resource = moanerClips; + _audioSource.Play(); + } + + public void PlayDistractedAudio() + { + _audioSource.resource = distractedAudioClips; + _audioSource.Play(); + } + + } diff --git a/Assets/Sound/Quarry/Voices/Monster_Couple/couple_angry.asset b/Assets/Sound/Quarry/Voices/Monster_Couple/couple_angry.asset new file mode 100644 index 00000000..50c8a8e0 --- /dev/null +++ b/Assets/Sound/Quarry/Voices/Monster_Couple/couple_angry.asset @@ -0,0 +1,93 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1233149941 &-5354884809746386818 +AudioContainerElement: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + 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