SaveLoad using managed lifecycle

This commit is contained in:
Michal Pikulski
2025-11-04 20:01:27 +01:00
committed by Michal Pikulski
parent 3e835ed3b8
commit b932be2232
19 changed files with 1042 additions and 627 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using AppleHills.Data.CardSystem;
@@ -11,14 +11,19 @@ namespace Data.CardSystem
{
/// <summary>
/// Manages the player's card collection, booster packs, and related operations.
/// Uses a singleton pattern for global access.
/// Implements ISaveParticipant to integrate with the save/load system.
/// Manages the card collection system for the game.
/// Handles unlocking cards, tracking collections, and integrating with the save/load system.
/// </summary>
public class CardSystemManager : ManagedBehaviour, ISaveParticipant
public class CardSystemManager : ManagedBehaviour
{
private static CardSystemManager _instance;
public static CardSystemManager Instance => _instance;
// Save system configuration
public override bool AutoRegisterForSave => true;
public override string SaveId => "CardSystemManager";
[Header("Card Collection")]
[SerializeField] private List<CardDefinition> availableCards = new List<CardDefinition>();
@@ -90,17 +95,6 @@ namespace Data.CardSystem
BuildDefinitionLookup();
Logging.Debug($"[CardSystemManager] Loaded {availableCards.Count} card definitions from Addressables");
// NOW register with save/load system (definitions are ready for state restoration)
if (SaveLoadManager.Instance != null)
{
SaveLoadManager.Instance.RegisterParticipant(this);
Logging.Debug("[CardSystemManager] Registered with SaveLoadManager after definitions loaded");
}
else
{
Logging.Warning("[CardSystemManager] SaveLoadManager not available for registration");
}
}
else
{
@@ -108,14 +102,6 @@ namespace Data.CardSystem
}
}
private void OnDestroy()
{
// Unregister from save/load system
if (SaveLoadManager.Instance != null)
{
SaveLoadManager.Instance.UnregisterParticipant(GetSaveId());
}
}
/// <summary>
/// Builds a lookup dictionary for quick access to card definitions by ID
@@ -703,42 +689,19 @@ namespace Data.CardSystem
}
}
#region ISaveParticipant Implementation
#region Save/Load Lifecycle Hooks
private bool hasBeenRestored;
/// <summary>
/// Returns true if this participant has already had its state restored.
/// </summary>
public bool HasBeenRestored => hasBeenRestored;
/// <summary>
/// Returns the unique save ID for the CardSystemManager.
/// Since this is a singleton global system, the ID is constant.
/// </summary>
public string GetSaveId()
{
return "CardSystemManager";
}
/// <summary>
/// Serializes the current card collection state to JSON.
/// </summary>
public string SerializeState()
protected override string OnGlobalSaveRequested()
{
var state = ExportCardCollectionState();
return JsonUtility.ToJson(state);
}
/// <summary>
/// Restores the card collection state from serialized JSON data.
/// </summary>
public void RestoreState(string serializedData)
protected override void OnGlobalRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{
Logging.Debug("[CardSystemManager] No saved state to restore, using defaults");
hasBeenRestored = true;
return;
}
@@ -748,7 +711,6 @@ namespace Data.CardSystem
if (state != null)
{
ApplyCardCollectionState(state);
hasBeenRestored = true;
Logging.Debug("[CardSystemManager] Successfully restored card collection state");
}
else