Stash work

This commit is contained in:
Michal Pikulski
2025-12-02 23:56:13 +01:00
parent 2589e56bda
commit bad16d5853
100 changed files with 10105 additions and 124 deletions

View File

@@ -10,7 +10,7 @@ namespace AppleHills.Core.Settings.Editor
{
private Vector2 scrollPosition;
private List<BaseSettings> allSettings = new List<BaseSettings>();
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System", "Card Sorting", "Bird Pooper", "Statue Dressup" };
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System", "Card Sorting", "Bird Pooper", "Statue Dressup", "Fort Fight" };
private int selectedTab = 0;
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
private GUIStyle headerStyle;
@@ -52,6 +52,7 @@ namespace AppleHills.Core.Settings.Editor
CreateSettingsIfMissing<CardSortingSettings>("CardSortingSettings");
CreateSettingsIfMissing<BirdPooperSettings>("BirdPooperSettings");
CreateSettingsIfMissing<StatueDressupSettings>("StatueDressupSettings");
CreateSettingsIfMissing<Minigames.FortFight.Core.FortFightSettings>("FortFightSettings");
}
private void CreateSettingsIfMissing<T>(string fileName) where T : BaseSettings
@@ -130,6 +131,9 @@ namespace AppleHills.Core.Settings.Editor
case 6: // Statue Dressup
DrawSettingsEditor<StatueDressupSettings>();
break;
case 7: // Fort Fight
DrawSettingsEditor<Minigames.FortFight.Core.FortFightSettings>();
break;
}
EditorGUILayout.EndScrollView();