Stash work
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using Core;
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using UnityEngine;
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namespace Minigames.FortFight.Projectiles
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{
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/// <summary>
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/// Standard projectile - no special ability.
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/// Moderate damage, standard physics arc.
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/// </summary>
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public class ToasterProjectile : ProjectileBase
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{
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// Toaster is the basic projectile - uses base class behavior
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// No special ability needed
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public override void ActivateAbility()
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{
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// Toaster has no special ability
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Logging.Debug("[ToasterProjectile] Toaster has no special ability");
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}
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}
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}
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