Make a generic booster pack giver
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using Core;
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using Core.Lifecycle;
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using Core.Settings;
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using Minigames.FortFight.Core;
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using Minigames.FortFight.Data;
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using Minigames.FortFight.Fort;
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@@ -41,7 +42,7 @@ namespace Minigames.FortFight.AI
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private ProjectileType _selectedAmmo;
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// Settings cache
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private AppleHills.Core.Settings.IFortFightSettings _cachedSettings;
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private IFortFightSettings _cachedSettings;
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private AppleHills.Core.Settings.FortFightDeveloperSettings _cachedDevSettings;
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private AIDifficultyData _currentDifficultyData;
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@@ -55,7 +56,7 @@ namespace Minigames.FortFight.AI
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public void Initialize()
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{
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// Load settings
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_cachedSettings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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_cachedSettings = GameManager.GetSettingsObject<IFortFightSettings>();
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_cachedDevSettings = GameManager.GetDeveloperSettings<AppleHills.Core.Settings.FortFightDeveloperSettings>();
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if (_cachedSettings == null)
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