Make a generic booster pack giver
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@@ -1,5 +1,6 @@
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using System.Collections;
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using Core;
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using Core.Settings;
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using UnityEngine;
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namespace Minigames.FortFight.Projectiles
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@@ -34,7 +35,7 @@ namespace Minigames.FortFight.Projectiles
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private IEnumerator ActivationDelayCoroutine()
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{
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// Get activation delay from settings
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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var settings = GameManager.GetSettingsObject<IFortFightSettings>();
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float activationDelay = settings?.CeilingFanActivationDelay ?? 0.5f;
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// Wait for delay
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@@ -82,7 +83,7 @@ namespace Minigames.FortFight.Projectiles
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}
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// Get drop configuration from settings
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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var settings = GameManager.GetSettingsObject<IFortFightSettings>();
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float dropDelay = settings?.CeilingFanDropDelay ?? 0.2f;
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float dropSpeed = settings?.CeilingFanDropSpeed ?? 20f;
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