Make a generic booster pack giver
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@@ -1,6 +1,7 @@
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using System;
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using Core;
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using Core.Lifecycle;
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using Core.Settings;
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using Minigames.FortFight.Fort;
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using UnityEngine;
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@@ -83,7 +84,7 @@ namespace Minigames.FortFight.Projectiles
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ProjectileType = projectileType;
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// Load damage and mass from settings
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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var settings = GameManager.GetSettingsObject<IFortFightSettings>();
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if (settings != null)
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{
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var config = settings.GetProjectileConfig(projectileType);
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@@ -120,7 +121,7 @@ namespace Minigames.FortFight.Projectiles
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base.OnManagedAwake();
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// Automatically assign projectile to correct layer from settings
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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var settings = GameManager.GetSettingsObject<IFortFightSettings>();
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if (settings != null && settings.ProjectileLayer >= 0 && gameObject.layer != settings.ProjectileLayer)
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{
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gameObject.layer = settings.ProjectileLayer;
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