Make a generic booster pack giver
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@@ -1,4 +1,5 @@
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using Core;
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using Core.Settings;
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using UnityEngine;
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namespace Minigames.FortFight.Projectiles
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@@ -24,7 +25,7 @@ namespace Minigames.FortFight.Projectiles
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}
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// Get settings for trash pieces
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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var settings = GameManager.GetSettingsObject<IFortFightSettings>();
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int pieceCount = settings?.TrashBagPieceCount ?? 8;
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Logging.Debug($"[TrashBagProjectile] Splitting into {pieceCount} pieces");
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@@ -53,7 +54,7 @@ namespace Minigames.FortFight.Projectiles
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}
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// Get settings
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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var settings = GameManager.GetSettingsObject<IFortFightSettings>();
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int pieceCount = settings?.TrashBagPieceCount ?? 8;
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float pieceForce = settings?.TrashBagPieceForce ?? 10f;
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float spreadAngle = settings?.TrashBagSpreadAngle ?? 60f;
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