Make a generic booster pack giver
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@@ -1,4 +1,5 @@
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using Core;
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using Core.Settings;
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using UnityEngine;
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namespace Minigames.FortFight.Projectiles
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@@ -19,7 +20,7 @@ namespace Minigames.FortFight.Projectiles
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private void Start()
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{
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// Get configuration from settings
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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var settings = GameManager.GetSettingsObject<IFortFightSettings>();
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damage = settings?.TrashPieceDamage ?? 5f;
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float lifetime = settings?.TrashPieceLifetime ?? 5f;
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