Make a generic booster pack giver
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@@ -1,4 +1,5 @@
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using Core;
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using Core.Settings;
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using UnityEngine;
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namespace Minigames.FortFight.Projectiles
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@@ -26,7 +27,7 @@ namespace Minigames.FortFight.Projectiles
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SpawnImpactEffect(collision.contacts[0].point);
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// Get damage from settings
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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var settings = GameManager.GetSettingsObject<IFortFightSettings>();
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float blockDamage = settings?.VacuumBlockDamage ?? 999f;
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// Deal high damage to destroy block instantly
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@@ -62,7 +63,7 @@ namespace Minigames.FortFight.Projectiles
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isSliding = true;
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// Get settings
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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var settings = GameManager.GetSettingsObject<IFortFightSettings>();
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if (settings != null)
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{
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maxBlocksToDestroy = settings.VacuumDestroyBlockCount;
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@@ -85,7 +86,7 @@ namespace Minigames.FortFight.Projectiles
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if (isSliding && rb2D != null)
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{
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// Set constant velocity in slide direction
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IFortFightSettings>();
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var settings = GameManager.GetSettingsObject<IFortFightSettings>();
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float slideSpeed = settings?.VacuumSlideSpeed ?? 10f;
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rb2D.linearVelocity = slideDirection * slideSpeed;
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