Make a generic booster pack giver
This commit is contained in:
@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Core;
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using Core.Lifecycle;
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using Core.Settings;
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using Minigames.StatueDressup.Data;
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using UnityEngine;
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using UnityEngine.ResourceManagement.AsyncOperations;
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@@ -18,7 +19,7 @@ namespace Minigames.StatueDressup.Controllers
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// Static callback queue for when instance doesn't exist yet
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private static readonly List<System.Action> PendingCallbacks = new List<System.Action>();
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private AppleHills.Core.Settings.IStatueDressupSettings settings;
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private IStatueDressupSettings settings;
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private Dictionary<string, DecorationData> decorationDataDict;
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private AsyncOperationHandle<System.Collections.Generic.IList<DecorationData>> decorationDataHandle;
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private bool isLoaded;
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@@ -26,7 +27,7 @@ namespace Minigames.StatueDressup.Controllers
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/// <summary>
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/// Get the settings instance
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/// </summary>
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public AppleHills.Core.Settings.IStatueDressupSettings Settings => settings;
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public IStatueDressupSettings Settings => settings;
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/// <summary>
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/// Check if data is loaded and ready (implements IReadyNotifier)
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@@ -102,7 +103,7 @@ namespace Minigames.StatueDressup.Controllers
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Logging.Debug("[DecorationDataManager] Waiting for GameManager to be accessible...");
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// Wait until GameManager is accessible and settings can be retrieved
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settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
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settings = GameManager.GetSettingsObject<IStatueDressupSettings>();
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Logging.Debug("[DecorationDataManager] Settings loaded successfully");
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@@ -1,4 +1,5 @@
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using Minigames.StatueDressup.Data;
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using Core.Settings;
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using Minigames.StatueDressup.Data;
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using UnityEngine;
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namespace Minigames.StatueDressup.DragDrop
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@@ -37,7 +38,7 @@ namespace Minigames.StatueDressup.DragDrop
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/// <summary>
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/// Settings for the minigame
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/// </summary>
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public AppleHills.Core.Settings.IStatueDressupSettings Settings { get; set; }
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public IStatueDressupSettings Settings { get; set; }
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/// <summary>
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/// Callback when drag operation finishes (success or failure)
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@@ -67,7 +68,7 @@ namespace Minigames.StatueDressup.DragDrop
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RectTransform statueOutline,
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Transform statueParent,
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Controllers.StatueDecorationController controller,
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AppleHills.Core.Settings.IStatueDressupSettings settings,
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IStatueDressupSettings settings,
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System.Action onFinished,
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System.Action onShowOutline,
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System.Action onHideOutline)
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@@ -92,7 +93,7 @@ namespace Minigames.StatueDressup.DragDrop
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public static DecorationDragContext CreateForPlaced(
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DecorationData data,
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Controllers.StatueDecorationController controller,
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AppleHills.Core.Settings.IStatueDressupSettings settings,
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IStatueDressupSettings settings,
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RectTransform statueOutline = null,
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Transform canvasParent = null,
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System.Action onShowOutline = null,
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@@ -1,4 +1,5 @@
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using Core;
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using Core.Settings;
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using Minigames.StatueDressup.Controllers;
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using Minigames.StatueDressup.Data;
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using Minigames.StatueDressup.Events;
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@@ -28,7 +29,7 @@ namespace Minigames.StatueDressup.DragDrop
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private RectTransform _statueOutline;
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private Transform _statueParent;
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private StatueDecorationController _controller;
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private AppleHills.Core.Settings.IStatueDressupSettings _settings;
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private IStatueDressupSettings _settings;
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private System.Action _onFinishedCallback;
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private System.Action _onShowOutlineCallback;
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private System.Action _onHideOutlineCallback;
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@@ -123,7 +124,7 @@ namespace Minigames.StatueDressup.DragDrop
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/// </summary>
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[System.Obsolete("Use InitializeWithContext instead")]
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public void Initialize(DecorationData data, RectTransform pStatueOutline, Transform pStatueParent,
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StatueDecorationController pController, AppleHills.Core.Settings.IStatueDressupSettings pSettings,
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StatueDecorationController pController, IStatueDressupSettings pSettings,
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System.Action pOnFinishedCallback, System.Action onShowOutline = null, System.Action onHideOutline = null)
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{
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var context = DecorationDragContext.CreateForNewDrag(
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@@ -138,7 +139,7 @@ namespace Minigames.StatueDressup.DragDrop
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/// </summary>
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[System.Obsolete("Use InitializeWithContext instead")]
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public void InitializeAsPlaced(DecorationData data, StatueDecorationController pController,
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AppleHills.Core.Settings.IStatueDressupSettings pSettings, RectTransform pStatueOutline = null,
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IStatueDressupSettings pSettings, RectTransform pStatueOutline = null,
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Transform pCanvasParent = null, System.Action onShowOutline = null, System.Action onHideOutline = null,
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System.Action onFinished = null)
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{
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@@ -1,4 +1,5 @@
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using Core;
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using Core.Settings;
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using Minigames.StatueDressup.Controllers;
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using Minigames.StatueDressup.DragDrop;
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using UnityEngine;
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@@ -24,7 +25,7 @@ namespace Minigames.StatueDressup.UI
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[SerializeField] private int activeDecorationSortOrder = 100;
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private DecorationDraggableInstance _targetDecoration;
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private AppleHills.Core.Settings.IStatueDressupSettings _settings;
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private IStatueDressupSettings _settings;
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private bool _isInitialized;
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// Canvas management for rendering order
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