Make a generic booster pack giver
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@@ -1,4 +1,5 @@
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using Core;
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using Core.Settings;
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using Minigames.StatueDressup.Controllers;
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using Minigames.StatueDressup.DragDrop;
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using UnityEngine;
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@@ -24,7 +25,7 @@ namespace Minigames.StatueDressup.UI
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[SerializeField] private int activeDecorationSortOrder = 100;
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private DecorationDraggableInstance _targetDecoration;
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private AppleHills.Core.Settings.IStatueDressupSettings _settings;
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private IStatueDressupSettings _settings;
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private bool _isInitialized;
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// Canvas management for rendering order
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