Working surfacing function
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42
Assets/Editor/TrenchTileSpawnerEditor.cs
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42
Assets/Editor/TrenchTileSpawnerEditor.cs
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using UnityEditor;
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using UnityEngine;
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using Minigames.DivingForPictures;
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/// <summary>
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/// Custom editor for TrenchTileSpawner that adds a runtime button to test the StartSurfacing function
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/// </summary>
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[CustomEditor(typeof(TrenchTileSpawner))]
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public class TrenchTileSpawnerEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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// Draw the default inspector
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DrawDefaultInspector();
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// Get the target TrenchTileSpawner
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TrenchTileSpawner spawner = (TrenchTileSpawner)target;
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// Add space between default inspector and custom button
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EditorGUILayout.Space(10);
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// Separator line
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EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
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// Add a label for the runtime testing section
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EditorGUILayout.LabelField("Runtime Testing", EditorStyles.boldLabel);
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// Only enable the button during play mode
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EditorGUI.BeginDisabledGroup(!Application.isPlaying);
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// Add the button to call StartSurfacing
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if (GUILayout.Button("Start Surfacing", GUILayout.Height(30)))
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{
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spawner.StartSurfacing();
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}
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EditorGUI.EndDisabledGroup();
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// Add explanatory text
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EditorGUILayout.HelpBox("This button will reverse the direction of the trench movement, making the player surface instead of descend. Only works in Play Mode.", MessageType.Info);
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}
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}
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