SaveLoad using managed lifecycle
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@@ -5,6 +5,7 @@ using Core;
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using Core.Lifecycle;
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using UnityEngine.SceneManagement;
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using Cinematics;
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using Core.SaveLoad;
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namespace Bootstrap
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{
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@@ -204,8 +205,12 @@ namespace Bootstrap
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LogDebugMessage($"Broadcasting OnSceneReady for: {mainSceneName}");
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LifecycleManager.Instance?.BroadcastSceneReady(mainSceneName);
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LogDebugMessage($"Broadcasting OnRestoreRequested for: {mainSceneName}");
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LifecycleManager.Instance?.BroadcastRestoreRequested(mainSceneName);
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// Restore scene data for the main menu
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if (SaveLoadManager.Instance != null)
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{
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LogDebugMessage($"Restoring scene data for: {mainSceneName}");
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SaveLoadManager.Instance.RestoreSceneData();
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}
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// Step 2: Scene is fully loaded, now hide the loading screen
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// This will trigger OnInitialLoadingComplete via the event when animation completes
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