SaveLoad using managed lifecycle
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using AppleHills.Data.CardSystem;
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using Core;
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using Data.CardSystem;
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@@ -34,8 +34,6 @@ namespace UI.CardSystem
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private void Awake()
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{
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_cardManager = CardSystemManager.Instance;
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// Make sure we have a CanvasGroup for transitions
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if (canvasGroup == null)
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canvasGroup = GetComponent<CanvasGroup>();
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@@ -48,6 +46,14 @@ namespace UI.CardSystem
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backButton.onClick.AddListener(OnBackButtonClicked);
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}
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}
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protected override void OnManagedAwake()
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{
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base.OnManagedAwake();
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// Safe to access manager instance here
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_cardManager = CardSystemManager.Instance;
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}
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/// <summary>
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/// Sets up the album when the page becomes active
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@@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using AppleHills.Data.CardSystem;
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using Core;
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@@ -52,7 +52,6 @@ namespace UI.CardSystem
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private void Awake()
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{
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_cardManager = CardSystemManager.Instance;
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_cardAlbumUI = FindFirstObjectByType<CardAlbumUI>();
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// Set up button listeners
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@@ -86,6 +85,14 @@ namespace UI.CardSystem
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HideAllCardBacks();
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}
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protected override void OnManagedAwake()
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{
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base.OnManagedAwake();
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// Safe to access manager instance here
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_cardManager = CardSystemManager.Instance;
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}
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/// <summary>
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/// Cache all card back buttons from the container
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/// </summary>
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@@ -38,6 +38,11 @@ namespace UI.CardSystem
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protected override void OnManagedAwake()
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{
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base.OnManagedAwake();
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// Get card manager - safe to access .Instance here
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_cardManager = CardSystemManager.Instance;
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// Set up backpack button
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if (backpackButton != null)
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{
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@@ -54,20 +59,7 @@ namespace UI.CardSystem
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// Initialize pages and hide them
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InitializePages();
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// React to global UI hide/show events (top-page only) by toggling this GameObject
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if (UIPageController.Instance != null)
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{
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UIPageController.Instance.OnAllUIHidden += HandleAllUIHidden;
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UIPageController.Instance.OnAllUIShown += HandleAllUIShown;
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}
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}
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private void Start()
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{
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// Get card manager
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_cardManager = CardSystemManager.Instance;
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// Subscribe to events
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// Subscribe to card manager events
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if (_cardManager != null)
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{
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_cardManager.OnBoosterCountChanged += UpdateBoosterCount;
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@@ -78,6 +70,13 @@ namespace UI.CardSystem
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// Initialize UI with current values
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UpdateBoosterCount(_cardManager.GetBoosterPackCount());
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}
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// React to global UI hide/show events (top-page only) by toggling this GameObject
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if (UIPageController.Instance != null)
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{
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UIPageController.Instance.OnAllUIHidden += HandleAllUIHidden;
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UIPageController.Instance.OnAllUIShown += HandleAllUIShown;
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}
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}
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private void OnDestroy()
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@@ -1,4 +1,4 @@
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using Core;
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using Core;
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using Data.CardSystem;
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using Pixelplacement;
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using UI.Core;
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@@ -28,9 +28,8 @@ namespace UI.CardSystem
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private void Awake()
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{
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// Get references
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// Get UI reference
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_cardAlbumUI = FindAnyObjectByType<CardAlbumUI>();
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_cardManager = CardSystemManager.Instance;
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// Make sure we have a CanvasGroup
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if (canvasGroup == null)
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@@ -48,6 +47,14 @@ namespace UI.CardSystem
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{
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viewAlbumButton.onClick.AddListener(OnViewAlbumClicked);
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}
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}
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protected override void OnManagedAwake()
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{
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base.OnManagedAwake();
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// Safe to access manager instance here
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_cardManager = CardSystemManager.Instance;
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if (changeClothesButton != null)
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{
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