Working single-purpose object pooling solution

This commit is contained in:
Michal Pikulski
2025-09-16 12:23:25 +02:00
parent 2c56d0e1de
commit bcc6f05058
19 changed files with 990 additions and 115 deletions

View File

@@ -26,7 +26,7 @@ Transform:
m_GameObject: {fileID: 864595161669782950}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -2.64, y: 0, z: 0}
m_LocalPosition: {x: -3.1, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -73,8 +73,8 @@ SpriteRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingLayerID: -1132846201
m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 2249565037559538771, guid: 836c1ae2997af4045b714ceaff665a6e, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@@ -113,7 +113,7 @@ Transform:
m_GameObject: {fileID: 2171518497100337372}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 3.08, y: 0, z: 0}
m_LocalPosition: {x: 3.1, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -160,8 +160,8 @@ SpriteRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingLayerID: -1132846201
m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 2764166773722941650, guid: f7ec8080b46b20f459d02e73b12f1694, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}