[Bug] Fix the issue where player would move back if already close to an item

This commit is contained in:
Michal Pikulski
2025-09-09 11:38:40 +02:00
parent c83bd5633b
commit bf81da11cd

View File

@@ -158,8 +158,9 @@ public class Pickup : MonoBehaviour
playerController.OnArrivedAtTarget += OnPlayerArrived;
playerController.OnMoveToCancelled += OnPlayerMoveCancelled;
Vector3 stopPoint = transform.position + (playerObj.transform.position - transform.position).normalized * playerStopDistance;
float distToPickup = Vector2.Distance(new Vector2(playerObj.transform.position.x, playerObj.transform.position.y), new Vector2(transform.position.x, transform.position.y));
float dist = Vector2.Distance(new Vector2(playerObj.transform.position.x, playerObj.transform.position.y), new Vector2(stopPoint.x, stopPoint.y));
if (dist <= 0.2f)
if (distToPickup <= playerStopDistance || dist <= 0.2f)
{
OnPlayerArrived();
}