Spatial lawnmower audio implemented
This commit is contained in:
@@ -11,10 +11,14 @@ public class GardenerChaseBehavior : MonoBehaviour
|
||||
[SerializeField] private Animator animator;
|
||||
[SerializeField] public GameObject lawnMowerRef;
|
||||
private TweenBase tweenRef;
|
||||
public GardenerAudioController audioController;
|
||||
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
tweenRef = Tween.Spline (ChaseSpline, GardenerObject, 0, 1, false, chaseDuration, chaseDelay, Tween.EaseLinear, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
|
||||
|
||||
}
|
||||
|
||||
void HandleTweenFinished ()
|
||||
|
||||
Reference in New Issue
Block a user