Update minigame switcher to only unlock when all puzzles completed
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@@ -9,6 +9,9 @@ namespace Core.SaveLoad
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// Snapshot of the player's card collection (MVP)
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public CardCollectionState cardCollection;
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// List of unlocked minigames by name
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public List<string> unlockedMinigames = new List<string>();
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}
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// Minimal DTOs for card persistence
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