Update minigame switcher to only unlock when all puzzles completed
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@@ -28,7 +28,7 @@ public class SoundGenerator : MonoBehaviour
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if (!playerInside && other.CompareTag("Player"))
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{
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playerInside = true;
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Logging.Debug("Player entered SoundGenerator trigger!");
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// Logging.Debug("Player entered SoundGenerator trigger!");
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if (spriteRenderer != null && enterSprite != null)
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{
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spriteRenderer.sprite = enterSprite;
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@@ -50,7 +50,7 @@ public class SoundGenerator : MonoBehaviour
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if (playerInside && other.CompareTag("Player"))
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{
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playerInside = false;
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Logging.Debug("Player exited SoundGenerator trigger!");
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// Logging.Debug("Player exited SoundGenerator trigger!");
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if (spriteRenderer != null && exitSprite != null)
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{
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spriteRenderer.sprite = exitSprite;
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