Update minigame switcher to only unlock when all puzzles completed

This commit is contained in:
Michal Pikulski
2025-10-29 11:19:17 +01:00
parent bda645dcc3
commit c24c5df881
7 changed files with 598 additions and 94 deletions

View File

@@ -28,7 +28,7 @@ public class SoundGenerator : MonoBehaviour
if (!playerInside && other.CompareTag("Player"))
{
playerInside = true;
Logging.Debug("Player entered SoundGenerator trigger!");
// Logging.Debug("Player entered SoundGenerator trigger!");
if (spriteRenderer != null && enterSprite != null)
{
spriteRenderer.sprite = enterSprite;
@@ -50,7 +50,7 @@ public class SoundGenerator : MonoBehaviour
if (playerInside && other.CompareTag("Player"))
{
playerInside = false;
Logging.Debug("Player exited SoundGenerator trigger!");
// Logging.Debug("Player exited SoundGenerator trigger!");
if (spriteRenderer != null && exitSprite != null)
{
spriteRenderer.sprite = exitSprite;