Update minigame switcher to only unlock when all puzzles completed
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@@ -197,11 +197,11 @@ namespace UI
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// pass obeyTimescale = false so this tween runs even when Time.timeScale == 0
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Tween.Value(0f, 1f, (v) =>
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{
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Logging.Debug($"[PauseMenu] Tweening pause menu alpha: {v}");
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// Logging.Debug($"[PauseMenu] Tweening pause menu alpha: {v}");
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canvasGroup.alpha = v;
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}, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, () =>
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{
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Logging.Debug("[PauseMenu] Finished tweening pause menu in.");
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// Logging.Debug("[PauseMenu] Finished tweening pause menu in.");
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onComplete?.Invoke();
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}, false);
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}
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