Disabled Saves, moved Folders adn renamed Data files, and added a state machine to the cookie puzzle

This commit is contained in:
2025-11-25 16:02:55 +01:00
parent 57be1a941c
commit c5736f836a
113 changed files with 1414 additions and 25 deletions

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using UnityEngine;
using System.Collections;
public class FlashBehaviour : MonoBehaviour
{
public GameObject square; // Assign in inspector or find in Start
public float flashInDuration = 0.05f;
public float flashOutDuration = 0.2f;
private Color squareColor;
private Coroutine flashCoroutine;
private SpriteRenderer spriteRenderer;
void Start()
{
if (square == null)
square = transform.Find("Square")?.gameObject;
if (square != null)
spriteRenderer = square.GetComponent<SpriteRenderer>();
if (spriteRenderer != null)
{
squareColor = spriteRenderer.color;
squareColor.a = 0;
}
}
public void TriggerFlash()
{
if (flashCoroutine != null)
StopCoroutine(flashCoroutine);
flashCoroutine = StartCoroutine(FlashRoutine());
}
private IEnumerator FlashRoutine()
{
// Fade in
float t = 0;
while (t < flashInDuration)
{
t += Time.deltaTime;
SetAlpha(Mathf.Lerp(0, 1, t / flashInDuration));
yield return null;
}
SetAlpha(1);
// Fade out
t = 0;
while (t < flashOutDuration)
{
t += Time.deltaTime;
SetAlpha(Mathf.Lerp(1, 0, t / flashOutDuration));
yield return null;
}
SetAlpha(0);
}
private void SetAlpha(float alpha)
{
if (spriteRenderer != null)
{
squareColor.a = alpha;
spriteRenderer.color = squareColor;
}
}
}

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fileFormatVersion: 2
guid: 194155c0137366c4ea64558d2601e19a

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using UnityEngine;
public class TrashSpawner : MonoBehaviour
{
// Assign in inspector: the pool of sprites to choose from
public Sprite[] spritePool;
[Tooltip("Visual radius for spawn point in editor")]
public float gizmoRadius = 0.5f;
// Visual indicator for editor only
private void OnDrawGizmos()
{
Gizmos.color = Color.cadetBlue;
Gizmos.DrawWireSphere(transform.position, gizmoRadius);
// Draw a cross in the center for better visibility
Gizmos.DrawLine(
transform.position + Vector3.left * gizmoRadius * 0.5f,
transform.position + Vector3.right * gizmoRadius * 0.5f);
Gizmos.DrawLine(
transform.position + Vector3.up * gizmoRadius * 0.5f,
transform.position + Vector3.down * gizmoRadius * 0.5f);
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
var sr = GetComponent<SpriteRenderer>();
if (spritePool != null && spritePool.Length > 0 && sr != null)
{
sr.sprite = spritePool[Random.Range(0, spritePool.Length)];
}
}
}

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fileFormatVersion: 2
guid: edd79c7026d196b49867a3ed7e7828b3