Rework of base interactables and managed behaviors

This commit is contained in:
Michal Pikulski
2025-11-04 11:11:27 +01:00
parent 0dc3f3e803
commit c57e3aa7e0
62 changed files with 11193 additions and 1376 deletions

View File

@@ -1,8 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Bootstrap;
using Core;
using Core.Lifecycle;
using Interactions;
using UnityEngine;
using PuzzleS;
@@ -12,7 +12,7 @@ namespace Dialogue
{
[AddComponentMenu("AppleHills/Dialogue/Dialogue Component")]
[RequireComponent(typeof(AppleAudioSource))]
public class DialogueComponent : MonoBehaviour
public class DialogueComponent : ManagedBehaviour
{
[SerializeField] private RuntimeDialogueGraph dialogueGraph;
@@ -35,7 +35,9 @@ namespace Dialogue
public string CurrentSpeakerName => dialogueGraph?.speakerName;
private void Start()
public override int ManagedAwakePriority => 150; // Dialogue systems
protected override void OnManagedAwake()
{
// Get required components
appleAudioSource = GetComponent<AppleAudioSource>();
@@ -58,11 +60,6 @@ namespace Dialogue
speechBubble.UpdatePromptVisibility(HasAnyLines());
}
BootCompletionService.RegisterInitAction(InitializePostBoot);
}
private void InitializePostBoot()
{
// Register for global events
PuzzleManager.Instance.OnStepCompleted += OnAnyPuzzleStepCompleted;
ItemManager.Instance.OnItemPickedUp += OnAnyItemPickedUp;