Rework of base interactables and managed behaviors
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@@ -2,8 +2,8 @@
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using Pathfinding;
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using AppleHills.Core.Settings;
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using Core;
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using Core.Lifecycle;
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using Core.SaveLoad;
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using Bootstrap;
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namespace Input
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{
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@@ -21,7 +21,7 @@ namespace Input
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/// Handles player movement in response to tap and hold input events.
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/// Supports both direct and pathfinding movement modes, and provides event/callbacks for arrival/cancellation.
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/// </summary>
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public class PlayerTouchController : MonoBehaviour, ITouchInputConsumer, ISaveParticipant
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public class PlayerTouchController : ManagedBehaviour, ITouchInputConsumer, ISaveParticipant
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{
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// --- Movement State ---
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private Vector3 targetPosition;
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@@ -70,7 +70,9 @@ namespace Input
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// Save system tracking
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private bool hasBeenRestored;
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void Awake()
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public override int ManagedAwakePriority => 100; // Player controller
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protected override void OnManagedAwake()
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{
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aiPath = GetComponent<AIPath>();
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artTransform = transform.Find("CharacterArt");
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@@ -87,19 +89,12 @@ namespace Input
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// Initialize settings reference using GetSettingsObject
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_settings = GameManager.GetSettingsObject<IPlayerFollowerSettings>();
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// Register for post-boot initialization
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BootCompletionService.RegisterInitAction(InitializePostBoot);
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}
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void Start()
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{
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// Set default input consumer
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InputManager.Instance?.SetDefaultConsumer(this);
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_logVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().inputLogVerbosity;
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}
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private void InitializePostBoot()
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{
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// Register with save system after boot
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// Register with save system
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if (SaveLoadManager.Instance != null)
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{
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SaveLoadManager.Instance.RegisterParticipant(this);
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@@ -110,9 +105,11 @@ namespace Input
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Logging.Warning("[PlayerTouchController] SaveLoadManager not available for registration");
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}
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}
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void OnDestroy()
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protected override void OnDestroy()
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{
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base.OnDestroy();
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// Unregister from save system
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if (SaveLoadManager.Instance != null)
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{
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