Minor reset fixes
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@@ -128,8 +128,16 @@ namespace Levels
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private async void OnRestartSelected()
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{
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// TODO: Restart level here
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await OnLevelSelected();
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// Clear all save data for the target level before reloading
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if (Core.SaveLoad.SaveLoadManager.Instance != null && !string.IsNullOrEmpty(switchData?.targetLevelSceneName))
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{
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Core.SaveLoad.SaveLoadManager.Instance.ClearLevelData(switchData.targetLevelSceneName);
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Logging.Debug($"[LevelSwitch] Cleared save data for level: {switchData.targetLevelSceneName}");
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}
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// Now reload the level with fresh state - skipSave=true prevents re-saving cleared data
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var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
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await SceneManagerService.Instance.SwitchSceneAsync(switchData.targetLevelSceneName, progress, autoHideLoadingScreen: true, skipSave: true);
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}
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private void OnMenuCancel()
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