Update assets, working save kerfuffle
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using Core.SaveLoad;
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namespace UI.CardSystem.StateMachine
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{
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/// <summary>
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/// Card state machine that opts out of save system.
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/// Cards are transient UI elements that don't need persistence.
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/// </summary>
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public class CardStateMachine : AppleMachine
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{
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/// <summary>
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/// Opt out of save/load system - cards are transient and spawned from data.
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/// </summary>
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public override bool ShouldParticipateInSave()
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{
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return false;
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}
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}
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}
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