Added More final Sprites
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 37afad7b7968af34bad3c3fac0f75707
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,43 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PicnicTable0036
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m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _AlphaTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 5da83a08191ca6b4a9d4506a5f662d9b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- PixelSnap: 0
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- _EnableExternalAlpha: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: fa61b81d92f3b6040a0b7e00726d5d10
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -133,8 +133,8 @@ TextureImporter:
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y: 478
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width: 2113
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height: 1068
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alignment: 0
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pivot: {x: 0, y: 0}
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alignment: 9
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pivot: {x: 0.5, y: 0.85}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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outline: []
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@@ -151,7 +151,7 @@ TextureImporter:
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customData:
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physicsShape: []
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bones: []
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spriteID:
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spriteID: 122bfa394a310a84d8c00f26d72bcda2
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internalID: 0
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vertices: []
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indices:
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