Added More final Sprites

This commit is contained in:
DamianCorazza
2025-10-06 21:11:05 +02:00
parent 7ed258f87a
commit c9eae8d2c0
29 changed files with 929 additions and 786 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 37afad7b7968af34bad3c3fac0f75707
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PicnicTable0036
m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 5da83a08191ca6b4a9d4506a5f662d9b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- PixelSnap: 0
- _EnableExternalAlpha: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fa61b81d92f3b6040a0b7e00726d5d10
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -133,8 +133,8 @@ TextureImporter:
y: 478
width: 2113
height: 1068
alignment: 0
pivot: {x: 0, y: 0}
alignment: 9
pivot: {x: 0.5, y: 0.85}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
@@ -151,7 +151,7 @@ TextureImporter:
customData:
physicsShape: []
bones: []
spriteID:
spriteID: 122bfa394a310a84d8c00f26d72bcda2
internalID: 0
vertices: []
indices: