Fome further save load work

This commit is contained in:
Michal Pikulski
2025-11-03 10:08:44 +01:00
parent f0897c3e4a
commit cb7889b257
11 changed files with 1817 additions and 64 deletions

View File

@@ -100,6 +100,8 @@ public class FollowerController : MonoBehaviour, ISaveParticipant
// Save system tracking
private bool hasBeenRestored;
private bool _hasRestoredHeldItem; // Track if held item restoration completed
private string _expectedHeldItemSaveId; // Expected saveId during restoration
void Awake()
{
@@ -785,10 +787,11 @@ public class FollowerController : MonoBehaviour, ISaveParticipant
transform.position = saveData.worldPosition;
transform.rotation = saveData.worldRotation;
// Restore held item if any
// Try bilateral restoration of held item
if (!string.IsNullOrEmpty(saveData.heldItemSaveId))
{
RestoreHeldItem(saveData.heldItemSaveId, saveData.heldItemDataAssetPath);
_expectedHeldItemSaveId = saveData.heldItemSaveId;
TryRestoreHeldItem(saveData.heldItemSaveId, saveData.heldItemDataAssetPath);
}
hasBeenRestored = true;
@@ -801,48 +804,110 @@ public class FollowerController : MonoBehaviour, ISaveParticipant
}
}
private void RestoreHeldItem(string heldItemSaveId, string heldItemDataAssetPath)
/// <summary>
/// Bilateral restoration: Follower tries to find and claim the held item.
/// If pickup doesn't exist yet, it will try to claim us when it restores.
/// </summary>
private void TryRestoreHeldItem(string heldItemSaveId, string heldItemDataAssetPath)
{
// Try to find the item by its save ID using ItemManager
GameObject heldObject = ItemManager.Instance?.FindPickupBySaveId(heldItemSaveId);
if (heldObject == null)
if (_hasRestoredHeldItem)
{
Logging.Warning($"[FollowerController] Could not find held item with save ID: {heldItemSaveId}");
Logging.Debug("[FollowerController] Held item already restored");
return;
}
// Get the item data
PickupItemData heldData = null;
#if UNITY_EDITOR
if (!string.IsNullOrEmpty(heldItemDataAssetPath))
// Try to find the pickup immediately
GameObject heldObject = ItemManager.Instance?.FindPickupBySaveId(heldItemSaveId);
if (heldObject == null)
{
heldData = UnityEditor.AssetDatabase.LoadAssetAtPath<PickupItemData>(heldItemDataAssetPath);
Logging.Debug($"[FollowerController] Held item not found yet: {heldItemSaveId}, waiting for pickup to restore");
return; // Pickup will find us when it restores
}
var pickup = heldObject.GetComponent<Pickup>();
if (pickup == null)
{
Logging.Warning($"[FollowerController] Found object but no Pickup component: {heldItemSaveId}");
return;
}
// Claim the pickup
TakeOwnership(pickup, heldItemDataAssetPath);
}
/// <summary>
/// Bilateral restoration entry point: Pickup calls this to offer itself to the Follower.
/// Returns true if claim was successful, false if Follower already has an item or wrong pickup.
/// </summary>
public bool TryClaimHeldItem(Pickup pickup)
{
if (pickup == null)
return false;
if (_hasRestoredHeldItem)
{
Logging.Debug("[FollowerController] Already restored held item, rejecting claim");
return false;
}
// Verify this is the expected pickup
if (pickup is SaveableInteractable saveable)
{
if (saveable.GetSaveId() != _expectedHeldItemSaveId)
{
Logging.Warning($"[FollowerController] Pickup tried to claim but saveId mismatch: {saveable.GetSaveId()} != {_expectedHeldItemSaveId}");
return false;
}
}
// Claim the pickup
TakeOwnership(pickup, null);
return true;
}
/// <summary>
/// Takes ownership of a pickup during restoration. Called by both restoration paths.
/// </summary>
private void TakeOwnership(Pickup pickup, string itemDataAssetPath)
{
if (_hasRestoredHeldItem)
return; // Already claimed
// Get the item data
PickupItemData heldData = pickup.itemData;
#if UNITY_EDITOR
// Try loading from asset path if available and pickup doesn't have data
if (heldData == null && !string.IsNullOrEmpty(itemDataAssetPath))
{
heldData = UnityEditor.AssetDatabase.LoadAssetAtPath<PickupItemData>(itemDataAssetPath);
}
#endif
if (heldData == null)
{
var pickup = heldObject.GetComponent<Pickup>();
if (pickup != null)
{
heldData = pickup.itemData;
}
Logging.Warning($"[FollowerController] Could not get item data for pickup: {pickup.gameObject.name}");
return;
}
// Restore the held item state
if (heldData != null)
{
var pickup = heldObject.GetComponent<Pickup>();
if (pickup != null)
{
_cachedPickupObject = heldObject;
_cachedPickupObject.SetActive(false); // Held items should be hidden
SetHeldItem(heldData, pickup.iconRenderer);
_animator.SetBool("IsCarrying", true);
Logging.Debug($"[FollowerController] Restored held item: {heldData.itemName}");
}
}
// Setup the held item
_cachedPickupObject = pickup.gameObject;
_cachedPickupObject.SetActive(false); // Held items should be hidden
SetHeldItem(heldData, pickup.iconRenderer);
_animator.SetBool("IsCarrying", true);
_hasRestoredHeldItem = true;
Logging.Debug($"[FollowerController] Successfully restored held item: {heldData.itemName}");
}
/// <summary>
/// Static method to find the FollowerController instance in the scene.
/// Used by Pickup during bilateral restoration.
/// </summary>
public static FollowerController FindInstance()
{
return FindObjectOfType<FollowerController>();
}
#endregion ISaveParticipant Implementation