Update the rotation enforcement to automatically lock device into
desired orientation.
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@@ -13,7 +13,6 @@ using UI.Core;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Playables;
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using Utility;
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namespace Minigames.DivingForPictures
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{
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@@ -169,26 +168,7 @@ namespace Minigames.DivingForPictures
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GameManager.Instance.RegisterPausableComponent(this);
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}
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// Subscribe to SceneOrientationEnforcer's event
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if (SceneOrientationEnforcer.Instance != null)
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{
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// TODO: This is a bit of a hack to make sure the game is initialized after the orientation is correct
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SceneOrientationEnforcer.Instance.OnOrientationCorrect += InitializeGame;
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SceneOrientationEnforcer.Instance.OnOrientationIncorrect += Pause;
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// If orientation is already correct, initialize right away
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// This prevents issues if the orientation was already correct before subscription
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if (SceneOrientationEnforcer.Instance.IsOrientationCorrect())
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{
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InitializeGame();
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}
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}
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else
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{
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Logging.Warning("[DivingGameManager] SceneOrientationEnforcer not found. Initializing game immediately.");
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InitializeGame();
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}
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InitializeGame();
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CinematicsManager.Instance.OnCinematicStopped += EndGame;
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}
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@@ -197,12 +177,6 @@ namespace Minigames.DivingForPictures
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// Unsubscribe from events when the manager is destroyed
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PlayerCollisionBehavior.OnDamageTaken -= OnPlayerDamageTaken;
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if (SceneOrientationEnforcer.Instance != null)
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{
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SceneOrientationEnforcer.Instance.OnOrientationCorrect -= InitializeGame;
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SceneOrientationEnforcer.Instance.OnOrientationIncorrect -= Pause;
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}
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// Unregister from GameManager
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if (GameManager.Instance != null)
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{
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