Added audio of Pulver combining stuff
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@@ -5,6 +5,7 @@ using UnityEngine.SceneManagement;
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using Utils;
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using AppleHills.Core.Settings;
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using Core;
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using UnityEngine.Events;
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/// <summary>
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/// Controls the follower character, including following the player, handling pickups, and managing held items.
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@@ -75,7 +76,12 @@ public class FollowerController: MonoBehaviour
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/// </summary>
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public event FollowerPickupHandler OnPickupReturned;
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private Coroutine _pickupCoroutine;
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/// <summary>
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/// Event fired when Pulver is combining stuff
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/// </summary>
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public UnityEvent PulverIsCombining;
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private Input.PlayerTouchController _playerTouchController;
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void Awake()
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@@ -583,6 +589,7 @@ public class FollowerController: MonoBehaviour
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Destroy(pickupB.gameObject);
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TryPickupItem(newItem, itemData);
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PlayAnimationStationary("Combine", 10.0f);
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PulverIsCombining.Invoke();
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return CombinationResult.Successful;
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}
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