Refactor, cleanup code and add documentaiton
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59
Assets/Scripts/CardSystem/Data/CardDefinition.cs
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59
Assets/Scripts/CardSystem/Data/CardDefinition.cs
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using System;
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using UnityEngine;
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namespace AppleHills.Data.CardSystem
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{
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/// <summary>
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/// Scriptable object defining a collectible card's properties.
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/// Used as a template for generating CardData instances.
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/// </summary>
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[CreateAssetMenu(fileName = "New Card", menuName = "AppleHills/Card System/Card Definition")]
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public class CardDefinition : ScriptableObject
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{
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[Header("Identification")]
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[Tooltip("Unique identifier for this card definition")]
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public string Id = Guid.NewGuid().ToString();
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[Header("Basic Info")]
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public string Name;
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[Tooltip("Use a custom file name instead of the card name")]
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public bool UseCustomFileName = false;
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[Tooltip("Custom file name (only used if UseCustomFileName is true)")]
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public string CustomFileName = "";
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[TextArea(3, 5)]
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public string Description;
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public CardRarity Rarity;
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public CardZone Zone;
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[Header("Visual Elements")]
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public Sprite CardImage; // The actual card image
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[Header("Collection Info")]
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public int CollectionIndex; // Position in the album
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/// <summary>
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/// Creates a new CardData instance from this definition
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/// </summary>
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public CardData CreateCardData()
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{
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return new CardData(this);
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}
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public override bool Equals(object obj)
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{
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if (obj is CardDefinition other)
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{
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return string.Equals(Id, other.Id, StringComparison.Ordinal);
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}
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return false;
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}
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public override int GetHashCode()
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{
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return Id != null ? Id.GetHashCode() : 0;
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}
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}
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}
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