Refactor, cleanup code and add documentaiton
This commit is contained in:
225
Assets/Scripts/CardSystem/DragDrop/BoosterPackDraggable.cs
Normal file
225
Assets/Scripts/CardSystem/DragDrop/BoosterPackDraggable.cs
Normal file
@@ -0,0 +1,225 @@
|
||||
using Core;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.CardSystem.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// Booster pack specific implementation of DraggableObject.
|
||||
/// Manages booster pack behavior and opening logic.
|
||||
/// </summary>
|
||||
public class BoosterPackDraggable : DraggableObject
|
||||
{
|
||||
[Header("Booster Pack Settings")]
|
||||
[SerializeField] private bool canOpenOnDrop = true;
|
||||
[SerializeField] private bool canOpenOnDoubleClick = true;
|
||||
|
||||
[Header("Tap to Open")]
|
||||
[SerializeField] private bool canTapToOpen = true;
|
||||
[SerializeField] private int maxTapsToOpen = 3;
|
||||
[SerializeField] private float tapPulseScale = 1.15f;
|
||||
[SerializeField] private float tapPulseDuration = 0.2f;
|
||||
|
||||
// ...existing code...
|
||||
public event System.Action<BoosterPackDraggable> OnBoosterOpened;
|
||||
public event System.Action<BoosterPackDraggable, int, int> OnTapped; // (booster, currentTap, maxTaps)
|
||||
public event System.Action<BoosterPackDraggable> OnReadyToOpen; // Final tap reached
|
||||
|
||||
private bool _isOpening;
|
||||
private float _lastClickTime;
|
||||
private int _currentTapCount;
|
||||
|
||||
public bool IsOpening => _isOpening;
|
||||
public int CurrentTapCount => _currentTapCount;
|
||||
|
||||
protected override void OnPointerUpHook(bool longPress)
|
||||
{
|
||||
base.OnPointerUpHook(longPress);
|
||||
|
||||
// Handle tap-to-open logic (only when in slot and not a long press)
|
||||
if (canTapToOpen && !longPress && CurrentSlot != null)
|
||||
{
|
||||
_currentTapCount++;
|
||||
|
||||
// Pulse effect on tap (scales visual up and back down)
|
||||
if (Visual != null)
|
||||
{
|
||||
// Calculate pulse intensity based on tap progress
|
||||
float tapProgress = _currentTapCount / (float)maxTapsToOpen;
|
||||
float currentPulseScale = 1f + (tapPulseScale - 1f) * (0.5f + tapProgress * 0.5f); // Increases from 1.075 to 1.15
|
||||
|
||||
// Save the current scale before pulsing
|
||||
Vector3 baseScale = Visual.transform.localScale;
|
||||
|
||||
Pixelplacement.Tween.Cancel(Visual.transform.GetInstanceID());
|
||||
Pixelplacement.Tween.LocalScale(Visual.transform, baseScale * currentPulseScale, tapPulseDuration * 0.5f, 0f,
|
||||
Pixelplacement.Tween.EaseOutBack, completeCallback: () =>
|
||||
{
|
||||
// Return to the base scale we had before pulsing
|
||||
Pixelplacement.Tween.LocalScale(Visual.transform, baseScale, tapPulseDuration * 0.5f, 0f, Pixelplacement.Tween.EaseInBack);
|
||||
});
|
||||
}
|
||||
|
||||
OnTapped?.Invoke(this, _currentTapCount, maxTapsToOpen);
|
||||
|
||||
if (_currentTapCount >= maxTapsToOpen)
|
||||
{
|
||||
OnReadyToOpen?.Invoke(this);
|
||||
}
|
||||
|
||||
return; // Don't process double-click if tap-to-open is active
|
||||
}
|
||||
|
||||
// ...existing code...
|
||||
if (canOpenOnDoubleClick && !longPress)
|
||||
{
|
||||
float timeSinceLastClick = Time.time - _lastClickTime;
|
||||
|
||||
if (timeSinceLastClick < 0.3f) // Double click threshold
|
||||
{
|
||||
TriggerOpen();
|
||||
}
|
||||
|
||||
_lastClickTime = Time.time;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDragEndedHook()
|
||||
{
|
||||
base.OnDragEndedHook();
|
||||
|
||||
// Find closest slot and assign to it (replaces removed auto-slotting from base class)
|
||||
SlotContainer[] containers = FindObjectsByType<SlotContainer>(FindObjectsSortMode.None);
|
||||
DraggableSlot closestSlot = null;
|
||||
float closestDistance = float.MaxValue;
|
||||
|
||||
// Get position (handle both overlay and world space canvas)
|
||||
Vector3 myPosition = (RectTransform != null &&
|
||||
GetComponentInParent<Canvas>()?.renderMode == RenderMode.ScreenSpaceOverlay)
|
||||
? RectTransform.position
|
||||
: transform.position;
|
||||
|
||||
// Find closest slot among all containers
|
||||
foreach (var container in containers)
|
||||
{
|
||||
DraggableSlot slot = container.FindClosestSlot(myPosition, this);
|
||||
if (slot != null)
|
||||
{
|
||||
Vector3 slotPosition = slot.RectTransform != null ? slot.RectTransform.position : slot.transform.position;
|
||||
float distance = Vector3.Distance(myPosition, slotPosition);
|
||||
if (distance < closestDistance)
|
||||
{
|
||||
closestDistance = distance;
|
||||
closestSlot = slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Assign to closest slot if found
|
||||
if (closestSlot != null)
|
||||
{
|
||||
Logging.Debug($"[BoosterPackDraggable] Drag ended, assigning to closest slot: {closestSlot.name}");
|
||||
AssignToSlot(closestSlot, true);
|
||||
}
|
||||
else if (CurrentSlot != null)
|
||||
{
|
||||
// No valid slot found, return to current slot
|
||||
Logging.Debug($"[BoosterPackDraggable] No valid slot found, snapping back to current slot");
|
||||
AssignToSlot(CurrentSlot, true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Trigger the booster pack opening animation and logic
|
||||
/// </summary>
|
||||
public void TriggerOpen()
|
||||
{
|
||||
if (_isOpening)
|
||||
return;
|
||||
|
||||
_isOpening = true;
|
||||
|
||||
OnBoosterOpened?.Invoke(this);
|
||||
|
||||
// The actual opening logic (calling CardSystemManager) should be handled
|
||||
// by the UI page or controller that manages this booster pack
|
||||
|
||||
// Visual feedback would be handled by the BoosterPackVisual
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the opening state
|
||||
/// </summary>
|
||||
public void ResetOpeningState()
|
||||
{
|
||||
_isOpening = false;
|
||||
_currentTapCount = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set whether this booster is in the opening slot (disables dragging, enables tapping)
|
||||
/// </summary>
|
||||
public void SetInOpeningSlot(bool inSlot)
|
||||
{
|
||||
Logging.Debug($"[BoosterPackDraggable] SetInOpeningSlot({inSlot}) called on {name}");
|
||||
|
||||
SetDraggingEnabled(!inSlot); // Disable dragging when in opening slot
|
||||
Logging.Debug($"[BoosterPackDraggable] SetDraggingEnabled({!inSlot}) called");
|
||||
|
||||
canTapToOpen = inSlot; // Enable tap-to-open when in opening slot
|
||||
|
||||
if (inSlot)
|
||||
{
|
||||
_currentTapCount = 0; // Reset tap counter when placed
|
||||
|
||||
// Suppress visual effects (idle animations, glow, etc.) when in opening slot
|
||||
// But allow slot tween and tap pulse to still work
|
||||
if (Visual != null)
|
||||
{
|
||||
Visual.SuppressEffects();
|
||||
|
||||
// Play one-time placement tween to animate into slot
|
||||
// The visual will follow the parent to its slot position, then lock in place
|
||||
// Get target scale from current slot if it has scale mode
|
||||
Vector3 targetScale = Vector3.one;
|
||||
if (CurrentSlot != null && CurrentSlot.GetComponent<DraggableSlot>() != null)
|
||||
{
|
||||
// Access the slot's occupant scale if it's in Scale mode
|
||||
// For now, use Vector3.one as default
|
||||
targetScale = Vector3.one;
|
||||
}
|
||||
|
||||
Visual.PlayPlacementTween(0.3f, targetScale);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetOpeningState(); // Reset completely when removed
|
||||
|
||||
// Resume visual effects when removed from opening slot
|
||||
if (Visual != null)
|
||||
{
|
||||
Visual.StopPlacementTween(); // Stop any ongoing placement tween
|
||||
Visual.ResumeEffects();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset tap count (useful when starting a new opening sequence)
|
||||
/// </summary>
|
||||
public void ResetTapCount()
|
||||
{
|
||||
_currentTapCount = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable tap-to-open functionality at runtime
|
||||
/// </summary>
|
||||
public void SetTapToOpenEnabled(bool enabled)
|
||||
{
|
||||
canTapToOpen = enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user