Refactor, cleanup code and add documentaiton
This commit is contained in:
135
Assets/Scripts/CardSystem/UI/Component/BookTabButton.cs
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135
Assets/Scripts/CardSystem/UI/Component/BookTabButton.cs
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using System;
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using AppleHills.Data.CardSystem;
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using BookCurlPro;
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using Core;
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using UnityEngine;
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using UnityEngine.UI;
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using Tween = Pixelplacement.Tween;
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namespace UI.CardSystem
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{
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/// <summary>
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/// Tab button for navigating to specific pages in the card album book.
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/// Coordinates with other tabs via static events for visual feedback.
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/// </summary>
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[RequireComponent(typeof(Button))]
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public class BookTabButton : MonoBehaviour
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{
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[Header("Book Reference")]
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[SerializeField] private BookPro book;
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[Header("Tab Configuration")]
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[SerializeField] private int targetPage;
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[SerializeField] private CardZone zone;
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[Header("Visual Settings")]
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[SerializeField] private bool enableScaling = true;
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[SerializeField] private float selectedScale = 2.0f;
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[SerializeField] private float normalScale = 1.0f;
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[SerializeField] private float scaleTransitionDuration = 0.2f;
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private Button button;
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private RectTransform rectTransform;
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private Vector2 originalSize;
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// Static dispatcher for coordinating all tabs
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private static event Action<BookTabButton> OnTabClicked;
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// Public properties to access this tab's configuration
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public CardZone Zone => zone;
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public int TargetPage => targetPage;
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private void Awake()
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{
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// Get required components
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button = GetComponent<Button>();
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rectTransform = GetComponent<RectTransform>();
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// Cache original size
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originalSize = rectTransform.sizeDelta;
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// Register button click
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button.onClick.AddListener(OnButtonClicked);
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// Subscribe to static tab event
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OnTabClicked += OnAnyTabClicked;
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}
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private void OnDestroy()
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{
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// Cleanup listeners
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if (button != null)
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{
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button.onClick.RemoveListener(OnButtonClicked);
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}
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OnTabClicked -= OnAnyTabClicked;
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}
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private void OnButtonClicked()
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{
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if (book == null)
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{
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Logging.Warning($"[BookTabButton] No BookPro reference assigned on {gameObject.name}");
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return;
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}
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// Notify all tabs that this one was clicked
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OnTabClicked?.Invoke(this);
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// Flip to target page using AutoFlip
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BookCurlPro.AutoFlip autoFlip = book.GetComponent<BookCurlPro.AutoFlip>();
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if (autoFlip == null)
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{
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autoFlip = book.gameObject.AddComponent<BookCurlPro.AutoFlip>();
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}
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autoFlip.enabled = true;
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autoFlip.StartFlipping(targetPage);
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}
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private void OnAnyTabClicked(BookTabButton clickedTab)
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{
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// Skip scaling if disabled
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if (!enableScaling) return;
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// Scale this tab based on whether it was clicked
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if (clickedTab == this)
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{
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SetScale(selectedScale);
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}
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else
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{
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SetScale(normalScale);
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}
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}
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private void SetScale(float targetScale)
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{
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Vector2 targetSize = originalSize * targetScale;
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// Use Pixelplacement Tween for smooth size change
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Tween.Value(rectTransform.sizeDelta, targetSize,
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(Vector2 value) => rectTransform.sizeDelta = value,
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scaleTransitionDuration, 0f, Tween.EaseInOut);
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}
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// Public method to programmatically trigger this tab
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public void ActivateTab()
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{
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OnButtonClicked();
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}
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#if UNITY_EDITOR
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private void OnValidate()
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{
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// Ensure target page is non-negative
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if (targetPage < 0)
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{
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targetPage = 0;
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}
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}
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#endif
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ff50caabb55742bc8d24a6ddffeda815
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timeCreated: 1762385754
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219
Assets/Scripts/CardSystem/UI/Component/BoosterNotificationDot.cs
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219
Assets/Scripts/CardSystem/UI/Component/BoosterNotificationDot.cs
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using Core.Lifecycle;
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using Data.CardSystem;
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using Pixelplacement;
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using Pixelplacement.TweenSystem;
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using TMPro;
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using UnityEngine;
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namespace UI.CardSystem
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{
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/// <summary>
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/// Manages a notification dot that displays a count (e.g., booster packs)
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/// Can be reused across different UI elements that need to show numeric notifications
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/// Automatically syncs with CardSystemManager to display booster pack count
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/// </summary>
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public class BoosterNotificationDot : ManagedBehaviour
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{
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[Header("UI References")]
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[SerializeField] private GameObject dotBackground;
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[SerializeField] private TextMeshProUGUI countText;
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[Header("Settings")]
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[SerializeField] private bool hideWhenZero = true;
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[SerializeField] private bool useAnimation = false;
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[SerializeField] private string textPrefix = "";
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[SerializeField] private string textSuffix = "";
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[SerializeField] private Color textColor = Color.white;
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[Header("Animation")]
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[SerializeField] private bool useTween = true;
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[SerializeField] private float pulseDuration = 0.3f;
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[SerializeField] private float pulseScale = 1.2f;
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// Optional animator reference
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[SerializeField] private Animator animator;
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[SerializeField] private string animationTrigger = "Update";
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// Current count value
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private int _currentCount;
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private Vector3 _originalScale;
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private TweenBase _activeTween;
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internal override void OnManagedStart()
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{
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// Store original scale for pulse animation
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if (dotBackground != null)
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{
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_originalScale = dotBackground.transform.localScale;
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}
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// Apply text color
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if (countText != null)
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{
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countText.color = textColor;
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}
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// Subscribe to CardSystemManager events (managers are guaranteed to be initialized)
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if (CardSystemManager.Instance != null)
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{
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CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
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// Poll initial count and display it
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int initialCount = CardSystemManager.Instance.GetBoosterPackCount();
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SetCount(initialCount);
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}
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else
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{
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// If CardSystemManager isn't available yet, set to default count
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SetCount(_currentCount);
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}
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}
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internal override void OnManagedDestroy()
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{
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// Unsubscribe from CardSystemManager events to prevent memory leaks
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if (CardSystemManager.Instance != null)
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{
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CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
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}
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}
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/// <summary>
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/// Callback when booster count changes in CardSystemManager
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/// </summary>
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private void OnBoosterCountChanged(int newCount)
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{
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SetCount(newCount);
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}
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/// <summary>
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/// Sets the count displayed on the notification dot
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/// Also handles visibility based on settings
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/// </summary>
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public void SetCount(int count)
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{
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bool countChanged = count != _currentCount;
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_currentCount = count;
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// Update text
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if (countText != null)
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{
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countText.text = textPrefix + count.ToString() + textSuffix;
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}
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// Handle visibility
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if (hideWhenZero)
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{
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SetVisibility(count > 0);
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}
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// Play animation if value changed and animation is enabled
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if (countChanged && count > 0)
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{
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if (useAnimation)
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{
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Animate();
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}
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}
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}
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/// <summary>
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/// Gets the current count value
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/// </summary>
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public int GetCount()
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{
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return _currentCount;
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}
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/// <summary>
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/// Set text formatting options
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/// </summary>
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public void SetFormatting(string prefix, string suffix, Color color)
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{
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textPrefix = prefix;
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textSuffix = suffix;
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textColor = color;
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if (countText != null)
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{
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countText.color = color;
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// Update text with new formatting
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countText.text = textPrefix + _currentCount.ToString() + textSuffix;
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}
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}
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/// <summary>
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/// Explicitly control the notification dot visibility
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/// </summary>
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public void SetVisibility(bool isVisible)
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{
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if (dotBackground != null)
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{
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dotBackground.SetActive(isVisible);
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}
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if (countText != null)
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{
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countText.gameObject.SetActive(isVisible);
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}
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}
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/// <summary>
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/// Show the notification dot
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/// </summary>
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public void Show()
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{
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SetVisibility(true);
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}
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/// <summary>
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/// Hide the notification dot
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/// </summary>
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public void Hide()
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{
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SetVisibility(false);
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}
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/// <summary>
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/// Play animation manually - either using Animator or Tween
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/// </summary>
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public void Animate()
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{
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if (useAnimation)
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{
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if (animator != null)
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{
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animator.SetTrigger(animationTrigger);
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}
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else if (useTween && dotBackground != null)
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{
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// Cancel any existing tweens on this transform
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if(_activeTween != null)
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_activeTween.Cancel();
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// Reset to original scale
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dotBackground.transform.localScale = _originalScale;
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// Pulse animation using Tween
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_activeTween = Tween.LocalScale(dotBackground.transform,
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_originalScale * pulseScale,
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pulseDuration/2,
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0,
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Tween.EaseOut,
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Tween.LoopType.None,
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null,
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() => {
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// Scale back to original size
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Tween.LocalScale(dotBackground.transform,
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_originalScale,
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pulseDuration/2,
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0,
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Tween.EaseIn);
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},
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obeyTimescale: false);
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}
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}
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 5845ed3764635fe429b6f1063effdd8a
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92
Assets/Scripts/CardSystem/UI/Component/CardAlbumOpener.cs
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92
Assets/Scripts/CardSystem/UI/Component/CardAlbumOpener.cs
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using Core;
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using UI.Core;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI.CardSystem
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{
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/// <summary>
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/// Opens the card album view when the button is pressed.
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/// Attach this to a top-level GameObject in the scene.
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/// </summary>
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public class CardAlbumOpener : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private Button openAlbumButton;
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[SerializeField] private AlbumViewPage albumViewPage;
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[SerializeField] private BoosterOpeningPage boosterOpeningPage;
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private void Awake()
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{
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if (openAlbumButton != null)
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{
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openAlbumButton.onClick.AddListener(OnOpenAlbumClicked);
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}
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}
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private void Start()
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{
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if (UIPageController.Instance != null)
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{
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UIPageController.Instance.OnPageChanged += OnPageChanged;
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}
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}
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private void OnDisable()
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{
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if (UIPageController.Instance != null)
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{
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UIPageController.Instance.OnPageChanged -= OnPageChanged;
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}
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}
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private void OnDestroy()
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{
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if (openAlbumButton != null)
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{
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openAlbumButton.onClick.RemoveListener(OnOpenAlbumClicked);
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}
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Logging.Debug("ALBUM: CardAlbumDestroyed");
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}
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private void OnOpenAlbumClicked()
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{
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if (UIPageController.Instance == null) return;
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// Check if we're currently on the booster opening page
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if (UIPageController.Instance.CurrentPage == boosterOpeningPage)
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{
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// We're in booster opening page, pop back to album main page
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UIPageController.Instance.PopPage();
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}
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else if (UIPageController.Instance.CurrentPage != albumViewPage)
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{
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// We're not in the album at all, open it
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if (openAlbumButton != null)
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{
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openAlbumButton.gameObject.SetActive(false);
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}
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if (albumViewPage != null)
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{
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UIPageController.Instance.PushPage(albumViewPage);
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}
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}
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}
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private void OnPageChanged(UIPage currentPage)
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{
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if (openAlbumButton == null) return;
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// Show the button when:
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// 1. We're on the booster opening page (acts as "back to album" button)
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// 2. We're NOT on the album main page (acts as "open album" button)
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// Hide the button only when we're on the album main page
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bool shouldShowButton = currentPage == boosterOpeningPage || currentPage != albumViewPage;
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openAlbumButton.gameObject.SetActive(shouldShowButton);
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4b3b63118ebc48d6b8f28cd69d96191e
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timeCreated: 1762384087
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Reference in New Issue
Block a user