More snappy tap animation

This commit is contained in:
Michal Pikulski
2025-11-06 18:43:06 +01:00
parent a9b9fb87b5
commit d01859cec0
9 changed files with 397 additions and 47 deletions

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@@ -96,8 +96,8 @@ MonoBehaviour:
canOpenOnDoubleClick: 0
canTapToOpen: 0
maxTapsToOpen: 3
tapPulseScale: 1.15
tapPulseDuration: 0.2
tapPulseScale: 2
tapPulseDuration: 0.5
openingParticleSystem: {fileID: 0}
--- !u!1 &7174819457781356441
GameObject:

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@@ -1 +0,0 @@
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@@ -134,16 +134,47 @@ namespace UI.CardSystem.DragDrop
/// </summary>
public void SetInOpeningSlot(bool inSlot)
{
Debug.Log($"[BoosterPackDraggable] SetInOpeningSlot({inSlot}) called on {name}");
SetDraggingEnabled(!inSlot); // Disable dragging when in opening slot
Debug.Log($"[BoosterPackDraggable] SetDraggingEnabled({!inSlot}) called");
canTapToOpen = inSlot; // Enable tap-to-open when in opening slot
if (inSlot)
{
_currentTapCount = 0; // Reset tap counter when placed
// Suppress visual effects (idle animations, glow, etc.) when in opening slot
// But allow slot tween and tap pulse to still work
if (Visual != null)
{
Visual.SuppressEffects();
// Play one-time placement tween to animate into slot
// The visual will follow the parent to its slot position, then lock in place
// Get target scale from current slot if it has scale mode
Vector3 targetScale = Vector3.one;
if (CurrentSlot != null && CurrentSlot.GetComponent<DraggableSlot>() != null)
{
// Access the slot's occupant scale if it's in Scale mode
// For now, use Vector3.one as default
targetScale = Vector3.one;
}
Visual.PlayPlacementTween(0.3f, targetScale);
}
}
else
{
ResetOpeningState(); // Reset completely when removed
// Resume visual effects when removed from opening slot
if (Visual != null)
{
Visual.StopPlacementTween(); // Stop any ongoing placement tween
Visual.ResumeEffects();
}
}
}

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@@ -1,4 +1,5 @@
using Pixelplacement;
using Pixelplacement.TweenSystem;
using UI.DragAndDrop.Core;
using UnityEngine;
using UnityEngine.UI;
@@ -24,6 +25,10 @@ namespace UI.CardSystem.DragDrop
private BoosterPackDraggable _boosterDraggable;
// Effect tracking
private int _glowRotationTweenId = -1;
private float _defaultGlowRate = 10f;
public override void Initialize(DraggableObject parent)
{
base.Initialize(parent);
@@ -58,8 +63,8 @@ namespace UI.CardSystem.DragDrop
protected override void UpdateVisualContent()
{
// Update glow rotation for visual interest
if (glowTransform != null)
// Update glow rotation for visual interest (skip if effects suppressed)
if (glowTransform != null && !_effectsSuppressed)
{
glowTransform.Rotate(Vector3.forward * 30f * Time.deltaTime);
}
@@ -77,6 +82,7 @@ namespace UI.CardSystem.DragDrop
/// <summary>
/// Play progressive shake animation based on tap intensity
/// This is always allowed, even when effects are suppressed
/// </summary>
public void PlayShakeAnimation(int intensity, int maxIntensity)
{
@@ -98,17 +104,11 @@ namespace UI.CardSystem.DragDrop
shakeDuration, 0f, Tween.EaseInBack);
});
// Scale punch (gets bigger with each tap)
float punchScale = 1f + (normalizedIntensity * 0.2f);
Tween.LocalScale(transform, Vector3.one * punchScale,
shakeDuration / 2f, 0f, Tween.EaseOutBack,
completeCallback: () => {
Tween.LocalScale(transform, Vector3.one,
shakeDuration / 2f, 0f, Tween.EaseInBack);
});
// NOTE: Scale pulse is handled by BoosterPackDraggable.OnPointerUpHook()
// We don't need a duplicate scale tween here - it would conflict!
// Extra glow burst on final tap
if (intensity == maxIntensity && glowEffect != null)
// Extra glow burst on final tap (only if effects not suppressed)
if (intensity == maxIntensity && glowEffect != null && !_effectsSuppressed)
{
var emission = glowEffect.emission;
emission.rateOverTimeMultiplier = 50f;
@@ -155,8 +155,8 @@ namespace UI.CardSystem.DragDrop
{
base.OnPointerEnterVisual();
// Extra glow when hovering
if (glowEffect != null)
// Extra glow when hovering (skip if effects suppressed)
if (glowEffect != null && !_effectsSuppressed)
{
var emission = glowEffect.emission;
emission.rateOverTimeMultiplier = 20f;
@@ -167,14 +167,141 @@ namespace UI.CardSystem.DragDrop
{
base.OnPointerExitVisual();
// Restore normal glow
if (glowEffect != null)
// Restore normal glow (skip if effects suppressed)
if (glowEffect != null && !_effectsSuppressed)
{
var emission = glowEffect.emission;
emission.rateOverTimeMultiplier = 10f;
emission.rateOverTimeMultiplier = _defaultGlowRate;
}
}
#region Effect Management Overrides
protected override void OnEffectsSuppressed()
{
base.OnEffectsSuppressed();
// Stop glow effect
if (glowEffect != null)
{
glowEffect.Stop();
}
// Cancel glow rotation tween if tracked
if (_glowRotationTweenId != -1)
{
Tween.Stop(_glowRotationTweenId);
_glowRotationTweenId = -1;
}
// Reset glow rotation to zero
if (glowTransform != null)
{
glowTransform.localRotation = Quaternion.identity;
}
}
protected override void OnEffectsResumed()
{
base.OnEffectsResumed();
// Resume glow effect
if (glowEffect != null && !glowEffect.isPlaying)
{
glowEffect.Play();
}
}
protected override void OnEffectsReset()
{
base.OnEffectsReset();
// Stop glow effect
if (glowEffect != null)
{
glowEffect.Stop();
}
// Reset glow rotation
if (glowTransform != null)
{
glowTransform.localRotation = Quaternion.identity;
}
// NOTE: Tap pulse scale is handled by BoosterPackDraggable, not here
}
#endregion
#region Event Handler Overrides (Block when in Opening Slot)
protected override void HandleDragStarted(DraggableObject draggable)
{
// Don't call base if effects are suppressed (in opening slot)
if (_effectsSuppressed)
return;
base.HandleDragStarted(draggable);
}
protected override void HandleDragEnded(DraggableObject draggable)
{
// Don't call base if effects are suppressed (in opening slot)
if (_effectsSuppressed)
return;
base.HandleDragEnded(draggable);
}
protected override void HandlePointerEnter(DraggableObject draggable)
{
// Don't call base if effects are suppressed (in opening slot)
if (_effectsSuppressed)
return;
base.HandlePointerEnter(draggable);
}
protected override void HandlePointerExit(DraggableObject draggable)
{
// Don't call base if effects are suppressed (in opening slot)
if (_effectsSuppressed)
return;
base.HandlePointerExit(draggable);
}
protected override void HandlePointerDown(DraggableObject draggable)
{
// Don't call base if effects are suppressed (in opening slot)
// This allows the BoosterPackDraggable to handle tap pulse itself
if (_effectsSuppressed)
return;
base.HandlePointerDown(draggable);
}
protected override void HandlePointerUp(DraggableObject draggable, bool longPress)
{
// Don't call base if effects are suppressed (in opening slot)
// This allows the BoosterPackDraggable to handle tap pulse itself
if (_effectsSuppressed)
return;
base.HandlePointerUp(draggable, longPress);
}
protected override void HandleSelection(DraggableObject draggable, bool selected)
{
// Don't call base if effects are suppressed (in opening slot)
if (_effectsSuppressed)
return;
base.HandleSelection(draggable, selected);
}
#endregion
protected override void OnDestroy()
{
base.OnDestroy();

View File

@@ -190,13 +190,20 @@ namespace UI.DragAndDrop.Core
if (eventData.button != PointerEventData.InputButton.Left)
return;
Debug.Log($"[DraggableObject] OnBeginDrag called on {name}. _isDraggingEnabled={_isDraggingEnabled}");
// Check if dragging is enabled BEFORE setting any state
if (!_isDraggingEnabled)
{
Debug.Log($"[DraggableObject] OnBeginDrag blocked - dragging disabled on {name}");
return;
}
_isDragging = true;
_wasDragged = true;
Debug.Log($"[DraggableObject] Drag started on {name}");
// ...existing code...
if (_canvas != null && _canvas.renderMode == RenderMode.ScreenSpaceOverlay && RectTransform != null)
{
@@ -498,7 +505,26 @@ namespace UI.DragAndDrop.Core
/// </summary>
public virtual void SetDraggingEnabled(bool enabled)
{
Debug.Log($"[DraggableObject] SetDraggingEnabled({enabled}) called on {name}. _isDragging={_isDragging}, _isDraggingEnabled={_isDraggingEnabled}");
_isDraggingEnabled = enabled;
// If disabling dragging while actively dragging, stop the drag
if (!enabled && _isDragging)
{
Debug.Log($"[DraggableObject] Stopping active drag on {name}");
_isDragging = false;
// Re-enable raycasting
if (_raycaster != null)
_raycaster.enabled = true;
if (_imageComponent != null)
_imageComponent.raycastTarget = true;
if (_canvasGroup != null)
_canvasGroup.blocksRaycasts = true;
}
Debug.Log($"[DraggableObject] After SetDraggingEnabled: _isDragging={_isDragging}, _isDraggingEnabled={_isDraggingEnabled}");
}
#endregion

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@@ -1,4 +1,5 @@
using Pixelplacement;
using Pixelplacement.TweenSystem;
using UnityEngine;
using UnityEngine.InputSystem; // Added for new Input System
@@ -46,9 +47,17 @@ namespace UI.DragAndDrop.Core
protected int _savedSlotIndex;
protected Vector3 _lastPosition;
// Effect tracking
protected bool _effectsSuppressed;
protected bool _isPlayingPlacementTween; // Tracks if a one-time placement tween is active
protected TweenBase _placementPositionTween;
protected TweenBase _placementScaleTween;
protected TweenBase _activeTweenId; // Track active scale tween for cancellation
// Properties
public DraggableObject ParentDraggable => _parentDraggable;
public bool IsInitialized => _isInitialized;
public bool EffectsSuppressed => _effectsSuppressed;
/// <summary>
/// Initialize the visual with its parent draggable object
@@ -136,11 +145,18 @@ namespace UI.DragAndDrop.Core
{
if (!_isInitialized || _parentDraggable == null)
return;
UpdateFollowPosition();
UpdateFollowRotation(); // Track base rotation changes
UpdateRotation();
UpdateTilt();
// Skip follow position/rotation when effects are suppressed (e.g., in opening slot)
// UNLESS we're currently playing a placement tween (allow it to complete)
// The visual should stay locked in place after placement tween completes
if (!_effectsSuppressed || _isPlayingPlacementTween)
{
UpdateFollowPosition();
UpdateFollowRotation(); // Track base rotation changes
UpdateRotation();
UpdateTilt();
}
UpdateVisualContent();
}
@@ -275,7 +291,10 @@ namespace UI.DragAndDrop.Core
: _parentDraggable.GetSlotIndex();
// Idle animation (sine/cosine wobble with different frequencies)
// Disabled if effects are suppressed
float idleMultiplier = _parentDraggable.IsHovering ? 0.2f : 1f;
idleMultiplier = _effectsSuppressed ? 0f : idleMultiplier;
float time = Time.time * idleAnimationSpeed + _savedSlotIndex;
// Use sine for X wobble, cosine for Y wobble (different phases)
@@ -346,7 +365,10 @@ namespace UI.DragAndDrop.Core
{
if (useScaleAnimations)
{
Tween.LocalScale(transform, Vector3.one * scaleOnDrag, scaleTransitionDuration, 0f, Tween.EaseOutBack);
if (_activeTweenId != null)
_activeTweenId.Stop();
_activeTweenId = Tween.LocalScale(transform, Vector3.one * scaleOnDrag, scaleTransitionDuration, 0f, Tween.EaseOutBack);
}
if (canvas != null)
@@ -382,7 +404,11 @@ namespace UI.DragAndDrop.Core
// Only reset scale if NOT in a slot (let slots handle their own scaling)
if (draggable.CurrentSlot == null)
{
Tween.LocalScale(transform, Vector3.one, scaleTransitionDuration, 0f, Tween.EaseOutBack);
// TODO: Fix this repetetive stuff
if (_activeTweenId != null)
_activeTweenId.Stop();
_activeTweenId = Tween.LocalScale(transform, Vector3.one, scaleTransitionDuration, 0f, Tween.EaseOutBack);
}
@@ -405,7 +431,10 @@ namespace UI.DragAndDrop.Core
{
if (useScaleAnimations)
{
Tween.LocalScale(transform, Vector3.one * scaleOnHover, scaleTransitionDuration, 0f, Tween.EaseOutBack);
if (_activeTweenId != null)
_activeTweenId.Stop();
_activeTweenId = Tween.LocalScale(transform, Vector3.one * scaleOnHover, scaleTransitionDuration, 0f, Tween.EaseOutBack);
}
// Punch rotation effect
@@ -421,7 +450,10 @@ namespace UI.DragAndDrop.Core
{
if (!draggable.WasDragged && useScaleAnimations)
{
Tween.LocalScale(transform, Vector3.one, scaleTransitionDuration, 0f, Tween.EaseOutBack);
if (_activeTweenId != null)
_activeTweenId.Stop();
_activeTweenId = Tween.LocalScale(transform, Vector3.one, scaleTransitionDuration, 0f, Tween.EaseOutBack);
}
OnPointerExitVisual();
@@ -431,7 +463,10 @@ namespace UI.DragAndDrop.Core
{
if (useScaleAnimations)
{
Tween.LocalScale(transform, Vector3.one * scaleOnDrag, scaleTransitionDuration, 0f, Tween.EaseOutBack);
if (_activeTweenId != null)
_activeTweenId.Stop();
_activeTweenId = Tween.LocalScale(transform, Vector3.one * scaleOnDrag, scaleTransitionDuration, 0f, Tween.EaseOutBack);
}
OnPointerDownVisual();
@@ -443,7 +478,10 @@ namespace UI.DragAndDrop.Core
if (useScaleAnimations)
{
Tween.LocalScale(transform, Vector3.one * targetScale, scaleTransitionDuration, 0f, Tween.EaseOutBack);
if (_activeTweenId != null)
_activeTweenId.Stop();
_activeTweenId = Tween.LocalScale(transform, Vector3.one * targetScale, scaleTransitionDuration, 0f, Tween.EaseOutBack);
}
OnPointerUpVisual(longPress);
@@ -462,7 +500,11 @@ namespace UI.DragAndDrop.Core
if (useScaleAnimations)
{
float targetScale = selected ? scaleOnDrag : scaleOnHover;
Tween.LocalScale(transform, Vector3.one * targetScale, scaleTransitionDuration, 0f, Tween.EaseOutBack);
if (_activeTweenId != null)
_activeTweenId.Stop();
_activeTweenId = Tween.LocalScale(transform, Vector3.one * targetScale, scaleTransitionDuration, 0f, Tween.EaseOutBack);
}
OnSelectionVisual(selected);
@@ -520,6 +562,146 @@ namespace UI.DragAndDrop.Core
#endregion
#region Effect Management API
/// <summary>
/// Suppress all ongoing visual effects (idle animations, glow, etc.)
/// This does NOT affect tweens initiated externally (like slot placement).
/// Subclasses should override this to stop their specific effects.
/// </summary>
public virtual void SuppressEffects()
{
_effectsSuppressed = true;
// Cancel any active scale tween we're tracking
if (_activeTweenId != null)
{
_activeTweenId.Stop();
_activeTweenId = null;
}
// Cancel ALL tweens on this transform to prevent slot scale tween from conflicting
Tween.Cancel(transform.GetInstanceID());
OnEffectsSuppressed();
}
/// <summary>
/// Resume all visual effects that were suppressed
/// </summary>
public virtual void ResumeEffects()
{
_effectsSuppressed = false;
OnEffectsResumed();
}
/// <summary>
/// Reset all visual effects to their default state
/// </summary>
public virtual void ResetEffects()
{
_effectsSuppressed = false;
// Cancel any active scale tween we're tracking
if (_activeTweenId != null)
{
_activeTweenId.Stop();
_activeTweenId = null;
}
// Reset scale to default
transform.localScale = Vector3.one;
// Reset shake parent rotation
if (shakeParent != null)
{
shakeParent.localRotation = Quaternion.identity;
}
// Reset tilt parent rotation
if (tiltParent != null)
{
tiltParent.localRotation = Quaternion.identity;
}
OnEffectsReset();
}
/// <summary>
/// Play a one-time placement tween to move visual to target position and scale.
/// This works even when effects are suppressed, and allows the visual to follow
/// the parent during the tween, then locks in place after completion.
/// </summary>
/// <param name="duration">Duration of the tween</param>
/// <param name="targetScale">Target scale (if null, uses current parent scale)</param>
public virtual void PlayPlacementTween(float duration = 0.3f, Vector3? targetScale = null)
{
// Cancel any existing placement tweens
StopPlacementTween();
_isPlayingPlacementTween = true;
// The position tween is handled by UpdateFollowPosition naturally
// We just need to wait for the duration, then lock in place
// If target scale provided, tween the scale
if (targetScale.HasValue)
{
_placementScaleTween = Tween.LocalScale(transform, targetScale.Value, duration, 0f, Tween.EaseOutBack);
}
// Use a dummy tween to track completion
_placementPositionTween = Tween.Value(0f, 1f, (val) => { }, duration, 0f, Tween.EaseOutBack,
completeCallback: () =>
{
_isPlayingPlacementTween = false;
_placementPositionTween = null;
OnPlacementTweenComplete();
});
}
/// <summary>
/// Stop any active placement tween and immediately lock in place
/// </summary>
public virtual void StopPlacementTween()
{
if (_placementPositionTween != null)
{
_placementPositionTween.Stop();
_placementPositionTween = null;
}
if (_placementScaleTween != null)
{
_placementScaleTween.Stop();
_placementScaleTween = null;
}
_isPlayingPlacementTween = false;
}
/// <summary>
/// Called when placement tween completes. Override for custom behavior.
/// </summary>
protected virtual void OnPlacementTweenComplete() { }
/// <summary>
/// Called when effects are suppressed. Override to stop specific effects.
/// </summary>
protected virtual void OnEffectsSuppressed() { }
/// <summary>
/// Called when effects are resumed. Override to restart specific effects.
/// </summary>
protected virtual void OnEffectsResumed() { }
/// <summary>
/// Called when effects are reset. Override to reset specific effects.
/// </summary>
protected virtual void OnEffectsReset() { }
#endregion
protected virtual void OnDestroy()
{
UnsubscribeFromParentEvents();