diff --git a/Assets/Scripts/Movement/FollowerController.cs b/Assets/Scripts/Movement/FollowerController.cs index fe82d90f..8b8cd6e8 100644 --- a/Assets/Scripts/Movement/FollowerController.cs +++ b/Assets/Scripts/Movement/FollowerController.cs @@ -374,7 +374,7 @@ public class FollowerController: MonoBehaviour // Wait until follower reaches target while (Vector2.Distance(new Vector2(transform.position.x, transform.position.y), - new Vector2(targetPosition.x, targetPosition.y)) > GameManager.Instance.StopThreshold) + new Vector2(targetPosition.x, targetPosition.y)) > _settings.StopThreshold) { yield return null; } @@ -398,7 +398,7 @@ public class FollowerController: MonoBehaviour // Wait until follower returns to player while (playerTransform != null && Vector2.Distance(new Vector2(transform.position.x, transform.position.y), - new Vector2(playerTransform.position.x, playerTransform.position.y)) > GameManager.Instance.StopThreshold) + new Vector2(playerTransform.position.x, playerTransform.position.y)) > _settings.StopThreshold) { yield return null; }