Fixed a bug where state machines and auto play audio on awake fucked me
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@@ -13,7 +13,7 @@ public class AppleAudioSource : MonoBehaviour
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{
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public enum AudioSourceType{CriticalVO,VO,Ambience,SFX,Music}
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public AudioSourceType audioSourceType;
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public AudioSource audioSource;
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[HideInInspector] public AudioSource audioSource;
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private AudioMixer _audioMixer;
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[HideInInspector ] public int clipPriority;
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public int sourcePriority;
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@@ -25,6 +25,7 @@ public class AppleAudioSource : MonoBehaviour
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AudioManager.Instance.RegisterNewAudioSource(this);
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_audioMixer = AudioManager.Instance.audioMixer;
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InitializeAudioSource();
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audioSource.playOnAwake = false;
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}
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