Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection.
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using UnityEngine;
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namespace Minigames.DivingForPictures
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{
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public class MonsterSpawnPoint : MonoBehaviour
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{
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[Tooltip("Visual radius for spawn point in editor")]
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public float gizmoRadius = 0.5f;
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// Visual indicator for editor only
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere(transform.position, gizmoRadius);
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// Draw a cross in the center for better visibility
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Gizmos.DrawLine(
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transform.position + Vector3.left * gizmoRadius * 0.5f,
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transform.position + Vector3.right * gizmoRadius * 0.5f);
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Gizmos.DrawLine(
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transform.position + Vector3.up * gizmoRadius * 0.5f,
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transform.position + Vector3.down * gizmoRadius * 0.5f);
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}
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}
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}
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